Caleb Compton's Member Blogs
The Magic circle is a magical world that players step into when entering the world of the game. However, it is also very misunderstood from a design perspective. This article looks at some misconceptions and new ways to design games with the magic circle.
Since it was revealed that Elder Scrolls 6 was in production at E3, rumors about this game have been running wild. In this article I give my personal hopes and predictions for the next Elder Scrolls games.
When it comes to designing video games, camera position may not seem like a big deal. This article looks at how camera perspective can actually have a major effect on the design of the game, as well as how the player perceives the game.
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!
These days, it seems like everyone is playing games. Games have become one of the largest entertainment industries on the planet, but despite this many people are still left out. In this article I look at some ways to design games to be more accessible
If you've played a board game, odds are that you've played Monopoly. And as you know, bargaining and trading properties is a huge part of the game. Today, we use economics and math to try and figure out how much money a Monopoly is actually worth!
What is a game? It's a question that has been debated for centuries, and everybody has their own idea. Today, in response to a podcast by Mark Rosewater, I give my thoughts on the question.
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?
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