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September 26, 2018
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Mon, 06 Aug 2018 11:39:00 EDT in Design
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!

Posted by Caleb Compton on Mon, 30 Jul 2018 11:54:00 EDT in Audio, Design, Programming, Art
These days, it seems like everyone is playing games. Games have become one of the largest entertainment industries on the planet, but despite this many people are still left out. In this article I look at some ways to design games to be more accessible

Posted by Caleb Compton on Wed, 25 Jul 2018 04:43:00 EDT in
If you've played a board game, odds are that you've played Monopoly. And as you know, bargaining and trading properties is a huge part of the game. Today, we use economics and math to try and figure out how much money a Monopoly is actually worth!

Posted by Caleb Compton on Mon, 23 Jul 2018 12:00:00 EDT in Design
What is a game? It's a question that has been debated for centuries, and everybody has their own idea. Today, in response to a podcast by Mark Rosewater, I give my thoughts on the question.

Posted by Caleb Compton on Mon, 16 Jul 2018 12:56:00 EDT in Design, Programming, Production, Art
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!

Posted by Caleb Compton on Sun, 15 Jul 2018 01:22:00 EDT in Business/Marketing, Design, Art, Social/Online, VR
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?

Posted by Caleb Compton on Tue, 26 Jun 2018 10:15:00 EDT in Business/Marketing, Design
People who love games are a very diverse group. They enjoy different types of games, and they play them for different reasons. This article looks at some of the common ways of categorizing different types of players to aid design.

Posted by Caleb Compton on Mon, 25 Jun 2018 05:11:00 EDT in Design, Serious
People often consider luck to be the enemy of skill. The more randomness there is, the less control you have over the outcome, right? In this article, I look at why this isn't necessarily true, and how luck and skill can actually compliment eachother.

For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I look at some of the techniques used, why they don't usually work, and how they can possibly be done better.

Posted by Caleb Compton on Tue, 08 May 2018 10:53:00 EDT in Design
The world of puzzles in games is a vast one, and the possibilities for puzzle designs is nearly endless. However, there are a number of mistakes I see over and over. Today, I talk about some of these mistakes, and how to avoid them in designs.

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