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February 23, 2019
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Wed, 02 Jan 2019 12:35:00 EST in Design
The third and final part in my series that explores how games can take players through the hero's journey, one of the oldest and best known storytelling frameworks. In this section, return, the hero has completed their task and returns to ordinary life.


Posted by Caleb Compton on Tue, 18 Dec 2018 09:40:00 EST in Design
Last week I began a series on video games and the Hero's Journey. The first part covered the first section of the journey, known as departure. This week is part 2 of 3, and covers the second portion - initiation.


Posted by Caleb Compton on Wed, 12 Dec 2018 10:02:00 EST in Design
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.


Posted by Caleb Compton on Thu, 06 Dec 2018 10:02:00 EST in Design, Art, Console/PC, Serious, Indie, VR
Games these days keep getting bigger, with larger open worlds, and more characters, quests and items than ever before. However, even with so much to do the worlds can feel empty. Environmental storytelling is one way to add depth and life to your game.


Posted by Caleb Compton on Tue, 27 Nov 2018 10:04:00 EST in Business/Marketing, Design, Art
For decades, harmful or false ideas surrounding gender and video games have made it difficult for women to break into this industry. Riot games is one recent example, but this problem goes beyond them. This article looks at why, and how we can help.


Posted by Caleb Compton on Mon, 19 Nov 2018 12:25:00 EST in Business/Marketing, Design, Production
The second in my "Game Designer Spotlight" series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to figure out how he makes so many darn games!


Posted by Caleb Compton on Wed, 07 Nov 2018 11:29:00 EST in Audio, Design, Programming, Console/PC, Serious
If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to front-load them with too much info? This article looks at how to teach through design.


Posted by Caleb Compton on Mon, 29 Oct 2018 10:34:00 EDT in
These days it is all too common to hear that games are becoming less and less original. But is this the case?And what does it even mean to be original in the first place? This article looks at some ways to make your game feel original by adding personalit


Posted by Caleb Compton on Mon, 22 Oct 2018 03:41:00 EDT in Design
RPGs are one of the most deceptively complex game genres out there. It's easy to spot a First-Person Shooter - you shoot things in first-person. However, RPGs are not so simple. In this article we get to the bottom of what defines this elusive genre.


Posted by Caleb Compton on Tue, 09 Oct 2018 09:58:00 EDT in Business/Marketing, Design, Programming, Art
In this second in my "Game Classics" series, I look at some design lessons that can be learned from the original Sonic the Hedgehog. Find out how this iconic game and character came together, which elements of the game worked well, and which didn't!


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