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Carl Chavez's Comments

Comment In: Emotions and Randomness - Concrete Examples from Ni No Kuni and Others [Blog - 04/09/2013 - 01:20]

Crimson Shroud was mostly well-received, ...

Crimson Shroud was mostly well-received, but a lot of people absolutely hated the second chapter, which cannot be finished without a rare, random loot drop from an uncommon, random monster. The lesson from Crimson Shroud is that a game should never have a random key drop for game progression... NEVER. ...

Comment In: Mobile (and more) Hardware Statistics [Blog - 04/08/2013 - 11:16]

Would it be possible to ...

Would it be possible to get the actual unit numbers, rather than just the percentages That would be really handy for estimating target audience sizes and calculating unit revenue from them. r n r nEven without unit numbers, getting these details is really handy Thanks a lot r n r ...

Comment In: Industry in flux: What we learned from Game Developer's 2012 Salary Survey [News - 04/04/2013 - 05:03]

I 've had close to ...

I 've had close to a 40/60 hiring rate between men and women when considering candidates by competence, even though 90 percent of the applicants are male. I think there is definitely discrimination against women all along the whole chain: education before looking for work, motivation for wanting to join ...

Comment In: How Mojang is creating a sustainable future for Minecraft [News - 03/22/2013 - 09:28]

Oh, I see what you ...

Oh, I see what you two mean. r n r nI was calculating the cost for the use case of a family or gaming group to run a computer 24/7 that runs a single server instance. r n r nYou 're both calculating the cost for the use case of ...

Comment In: What you really think about working in the game industry [News - 03/21/2013 - 08:22]

I have also noticed this ...

I have also noticed this going on 18 years . One of the worst experiences I once had was a few years ago when I took a five-week contract along with two flashier, but less experienced, programmers. They knew some cutting-edge stuff that I didn 't, but when the grind ...

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

@William Volk: If anyone is ...

@William Volk: If anyone is hired to perform a certain job, that person needs to be trusted to make good decisions. Therefore, I would say that part of a good game designer 's job is to fight the suits such as publishers or business-oriented partners when the suits demand a ...

Comment In: A theory behind January's weak Wii U sales [News - 03/01/2013 - 01:02]

You have made a hypothesis, ...

You have made a hypothesis, not a theory. Your hypothesis is interesting, though.

Comment In: 3DS piracy is a problem - because publishers say so [News - 01/11/2013 - 03:54]

I just wanted to point ...

I just wanted to point out that Michael 's request for detailed numbers on 3rd-party numbers is extremely difficult to obtain legally, which is why they are unavailable. NPD won 't release the numbers, people who receive the NPD reports aren 't allowed to release the numbers legally, and most ...

Comment In: Playing The Villain [Blog - 12/26/2012 - 12:27]

I just read about the ...

I just read about the history of Columbine survivor Mark Taylor. If you are that Mark Taylor, then I do sympathize with you. If you are not, then whoever you are should not be using his name as a pseudonym because you 're making him look silly. r n r ...

Comment In: The 10 Best Games of 2012 [News - 12/21/2012 - 12:26]

Er, that 's a weird ...

Er, that 's a weird pro tip, Dan, since a Christian is definitely a pro, and b THOUSANDS of games were released this year Commending one per game a week seems pretty good to me.

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