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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
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Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
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Treyarch / Activision
Environment Artist - Full Time and Temporary
 
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Blogs

Carl Trett's Comments

Comment In: Analysis: The Universal (Brain-Eating) Appeal Of Plants Vs. Zombies [News - 05/20/2009 - 05:03]

Best 10 bucks I've spent ...

Best 10 bucks I've spent in a long while. Thanks for writing the article. I'd like to drop the 'casual' and 'hard-care' monikers all together. Neither one helps define the demographics, and worse they pigeon-hole some publishers into certain design mentalities that are injurious to the creative process. If Pop-cap ...

Comment In: Examining Game Pace: How Single-Player Levels Tick [Feature - 05/12/2009 - 02:55]

The musical analogy is one ...

The musical analogy is one that I try to use in every level I make. I draw flow diagrams before I start anything else. Basically a beat chart that is the backbone of my musical piece/level. I then fill all the valleys, troughs and mountain peaks with little musical bits ...

Comment In: Gamasutra's Best Of 2008: Top 5 Disappointments [News - 12/09/2008 - 05:25]

@Stone Bytes If anything, the ...

@Stone Bytes If anything, the recession may be the push the industry needed to lay off the old ways, and move towards the flexibility granted by intelligent outsourcing, orbiting core studios. I'm sorry, but I take a credible amount of offense to this statement. Forgive me if I'm reading this ...

Comment In: EA Laying Off 600 As Revenue, Losses Rise, Citing Weakening Retail [News - 10/31/2008 - 03:43]

@ F. Taloots Marghezeeeele Money ...

@ F. Taloots Marghezeeeele Money doesn't grow on trees, it has to be earned... and EA isn't earning any money at the moment, they are bleeding. I'm sorry no disrespect intended, but the article stated that revenue was up 214 million and losses up by 115. Sounds like a positive ...

Comment In: The Designer's Notebook: The Tao of Game Design [Feature - 08/19/2008 - 05:45]

My preferred approach to game ...

My preferred approach to game design, the player-centric approach, calls for the designer to envision a representative player and to accept a duty to empathize with that player. Whether this article speaks to the Tao or not statements made within, like the one quoted above are valuable and bare repeating. ...

Comment In: Emotion Engineering: A Scientific Approach For Understanding Game Appeal [Feature - 07/29/2008 - 12:20]

I found this study very ...

I found this study very helpful and nothing to be afraid of. I hear the distant cry of ego when I see people say that these metrics, tools and thought experiments are pushing us away from a creative Mecca and instead lead us towards a future of desaturated fun. Truly ...

[Previous Carl Trett Comments]   

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