 |
|
 |

|
Carla Engelbrecht Fisher's Blog
|
|
|
|
Carla Engelbrecht Fisher, Ed.D. is a game designer with a research obsession and the founder of No Crusts Interactive, a children’s game design firm that focuses on creating educational and developmentally appropriate interactive experiences. Having spent nearly fifteen years making children’s digital goods, she’s designed, produced, researched, and consulted on a wide variety of commercial and educational products, from Web to mobile to gaming consoles. Prior to starting No Crusts Interactive, she worked for Sesame Workshop, PBS KIDS, and Highlights for Children. Dr. Fisher speaks internationally about developing children’s games at industry and academic events and is the co-author of the Kidscreen blog Kids Got Game. She holds a doctorate in instructional technology from Teachers College, Columbia University, where she studied technology and its relationship with human cognition and development, particularly as it applies to children and games. Additionally, Dr. Fisher holds a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats.
|
Expert Blogs
|
Four Indispensable (and Free!) Sources of Intel on Your App Competitors |
| Posted by Carla Engelbrecht Fisher on Tue, 12 Feb 2013 10:47:00 EST in
Design,
Smartphone/Tablet
|
| Before entering any market, it’s important to figure out who else is out there and what they’re doing. Here's four sources we use to triangulate trends and figure out what our competitors are up to! |
| Read More... | 0 Comments |
|
Excuse Me, But Your App is Looking Bloated |
| Posted by Carla Engelbrecht Fisher on Mon, 21 Jan 2013 12:24:00 EST in
|
| Whether it’s in-app purchases, data management, or now, file size, I have some strong feelings about why you should care about these issues and I also have some strategies for how to address them.
|
| Read More... | 0 Comments |
|
Top 2013 Resolutions for Children’s Interactive Media Developers |
| Posted by Carla Engelbrecht Fisher on Mon, 07 Jan 2013 02:00:00 EST in
|
| We're kicking off 2013 with a "highlight reel" of our favorite and most popular posts of 2012 and how they can translate into resolutions for kids development in the coming year.
|
| Read More... | 0 Comments |
Some Thoughts on Kids, Privacy and Data Collection  |
| Posted by Carla Engelbrecht Fisher on Thu, 27 Dec 2012 04:13:00 EST in
Design
|
| If you haven’t noticed, we love data and the stories it can tell. But the ins and outs of data collection has plagued me my entire career. |
| Read More... | 2 Comments |
|
International kid audiences: the same and different all at once |
| Posted by Carla Engelbrecht Fisher on Mon, 26 Nov 2012 05:30:00 EST in
Design
|
| Do children approach digital devices differently around the world? |
| Read More... | 0 Comments |
|
What game design has taught me about running a startup |
| Posted by Carla Engelbrecht Fisher on Fri, 26 Oct 2012 05:12:00 EDT in
Design,
Smartphone/Tablet
|
| ****Every game is a start up. And every game design document is a business plan.**** |
| Read More... | 0 Comments |
[More Carla Engelbrecht Fisher Blogs]
|
|