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June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
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Senior Environment Artist
 
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Producer
 
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Blogs

Carlo Delallana's Comments

Comment In: Valve wants to see you sweat - in the name of game design [News - 05/07/2013 - 05:26]

This assumes that we all ...

This assumes that we all have relatively the same ability to control our various bodily functions. A controller levels the playing field somewhat because of its limited range on input but what if you have high or low blood pressure What if you are an athlete and have a lower ...

Comment In: 5 tips for humor, from Far Cry 3: Blood Dragon's creative lead [News - 04/29/2013 - 01:09]

Can someone make a Space ...

Can someone make a Space Stallions game Clearly Blood Dragon has proved that there is a market for this kind of nostalgia trip. r n r nhttp://www.youtube.com/watch v 5Otaq2tmNMM

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

How do you evolve that ...

How do you evolve that game design where you increase the pool of paying users through free-to-play , but you don 't profit through grinding mechanisms -- you actually do it through more fun r n r nThere 's that dreaded F-word again....FUN. Does Fun Engagement I 'm not quite ...

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

And with it comes a ...

And with it comes a change in experience.

Comment In: Now the Girl Scouts get their own video game patch too [News - 04/18/2013 - 09:39]

This is all part of ...

This is all part of the meta-game

Comment In: Are social games on Facebook really dying out? [News - 04/18/2013 - 08:07]

What is killing Facebook now ...

What is killing Facebook now is a total disconnect between developers and consumers, which I attribute to poor business models created by non-gamers. r n r nI 'd love to get some more paragraphs out of you regarding this comment. I do wonder about this disconnect you mention. When people ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

League of Legends, Serious eSports ...

League of Legends, Serious eSports Business.

Comment In: On video games and cultural relevancy... [News - 04/12/2013 - 01:41]

There are probably developers who ...

There are probably developers who think they can change culture by making a game like Fez or Walking Dead or Braid, and it 's going to be very sad how their insular delusions of grandeur are completely disconnected from the way that modern mass market audience views gaming. r n ...

Comment In: 5 tips for making successful kids' games in 2013 [News - 04/11/2013 - 04:33]

I can only hope that ...

I can only hope that some of these kids immersed in Minecraft decide that they want to make games when they grow up . I 'm excited to see what kind of games they would make given their influences.

Comment In: 7 Essential Resources for Understanding Motivation [Blog - 04/05/2013 - 09:16]

Drive is not that different ...

Drive is not that different from the core findings of Glued to Games , it speaks of motivation in a more general sense. According to Dan Pink we desire Autonomy, Mastery, and Purpose. The first two line up with the core needs of Autonomy and Competency but Glued to Games ...

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