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June 18, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
 
Airtight Games
Senior Graphics Programmer
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
 
Gameloft - New Orleans
Senior Online Developer
 
Trendy Entertainment
QA Lead
 
Wharton County Junior College
Instructor of Computer Science-Gaming
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Blogs

Carlo Delallana's Comments

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

Too bad we can 't ...

Too bad we can 't name names. Knowing if a studio sees employees as disposable could save someone 's career. Losing a job abruptly can be devastating.

Comment In: Making 2D Games With Unity [Blog - 05/19/2013 - 02:06]

A very timely writeup as ...

A very timely writeup as i 'm teaching myself Unity with a 2D game project. Thanks for sharing

Comment In: “The Cool Kids Are Coming to Facebook” [Blog - 05/14/2013 - 06:10]

Sometimes a forest has to ...

Sometimes a forest has to burn to the ground for new seedlings to grow. There is a reason why so many people saw the promise of Facebook games but it was the unfortunate actions of exploiters who poisoned the well. Now that the proverbial Independence Day Alien Horde has moved ...

Comment In: How can I make my games more inclusive? [Blog - 05/13/2013 - 03:41]

That would be a cynical ...

That would be a cynical way to put things.

Comment In: Triple Town devs' new title takes cues from a famous poem [News - 05/13/2013 - 03:46]

I 'm getting a Hero ...

I 'm getting a Hero Generations vibe out of that glimpse of gameplay footage

Comment In: Why Candy Box became more social than 'social games' [News - 05/07/2013 - 01:03]

@Benn r n r nI ...

@Benn r n r nI could lose all ability to play the guitar tomorrow and I would never think that 20 years of self-taught play would be worthless. My motivation to start playing guitar was extrinsically driven. I wanted to achieve a status. But after putting in the time to ...

Comment In: Valve wants to see you sweat - in the name of game design [News - 05/07/2013 - 05:26]

This assumes that we all ...

This assumes that we all have relatively the same ability to control our various bodily functions. A controller levels the playing field somewhat because of its limited range on input but what if you have high or low blood pressure What if you are an athlete and have a lower ...

Comment In: 5 tips for humor, from Far Cry 3: Blood Dragon's creative lead [News - 04/29/2013 - 01:09]

Can someone make a Space ...

Can someone make a Space Stallions game Clearly Blood Dragon has proved that there is a market for this kind of nostalgia trip. r n r nhttp://www.youtube.com/watch v 5Otaq2tmNMM

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

How do you evolve that ...

How do you evolve that game design where you increase the pool of paying users through free-to-play , but you don 't profit through grinding mechanisms -- you actually do it through more fun r n r nThere 's that dreaded F-word again....FUN. Does Fun Engagement I 'm not quite ...

Comment In: Why I'll Never Work on First-Person Shooters Again [Blog - 04/19/2013 - 06:56]

And with it comes a ...

And with it comes a change in experience.

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