Co-founder of Sheado.net, a small indie game studio of three. Chad's primary role is in leading development, but as with most indies he is also involved in game design, business operations, and marketing.
The Sheado.net team started out developing photography apps on Android after which it transitioned into game development for most mobile platforms. Their titles include the virtual pet adventure game, Furdiburb, and the casual puzzle game, Eras of Alchemy.
The team is currently working on their next title, a twin-stick shmup named A Quiver of Crows for PC, Mac, Linux.
Each development team has a variety of tools and frameworks they use for developing their games. This article covers how the Sheado.net team is making their 2D action game for Windows, Mac, and Linux.
A Quiver of Crows - an indie twin-stick shmup was greenlit after 20 days on Steam Greenlight. In this post, data and lessons are shared from the campaign.
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.
Each development team has their favorite tools and frameworks they use for developing their games. This article covers how the Sheado.net team makes their cross-platform 2D games.
[Blog - 03/11/2015 - 12:55]
Thank Igor, r n r ...
Thank Igor, r n r nWe have a lot of fans from our casual mobile games, but we didn 't even mention the Greenlight to the them since we didn 't expect them to care about a twin-stick shmup. After the Greenlight, we posted about it, and as expected, nobody ...
[Blog - 02/26/2015 - 02:10]
Good points Christiaan, r n ...
Good points Christiaan, r n r nEspecially on the subject of the disparity in NO voting between Concept and Greenlight. I guess that voting queue makes all the difference, and in a way it probably more closely reflects front page or new releases capsule performance when a game launches. This ...
[Blog - 12/11/2014 - 01:43]