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Chad Wagner's Comments

Comment In: [News - 03/28/2016 - 04:01]

I 'm also glad to ...

I 'm also glad to hear them getting funding...in the shadow of the Storybricks collapse. I think it will end up being the independent community that pushes this approach forward. It seems the obvious next step in procedural generation. Plus there is a tremendous amount of academic research in this ...

Comment In: [Blog - 01/06/2016 - 01:32]

Like Chase, I was thinking ...

Like Chase, I was thinking that backtracking need not be eliminated...but considered an important part of the Quest. It 's kind of lazy story writing to cut off the tale when the journey back is clearly a part of it This would entail creating obstacles, challenges, opportunities, etc. for the ...

Comment In: [Blog - 11/24/2015 - 06:26]

I 'd like to take ...

I 'd like to take this moment to post a comment that this post is begging for: r n r nOgre3D is a great engine It 's free, so I happily advertise it for free. : r n r nIf it 's good enough for Travis Baldtree Torchlights, Rebel Galaxy ...

Comment In: [News - 11/16/2015 - 07:36]

Isn 't this really just ...

Isn 't this really just a case of GMG utilizing the region specific pricing schemes of software publishers to serve the global market It 's like going to a neighborhood in your area that sells gas for cheaper...then bringing it to your neighborhood and selling it for cheaper. r n ...

Comment In: [News - 11/09/2015 - 03:34]

The Secret of Monkey Island: ...

The Secret of Monkey Island: r nChapter 1: The Three Trials r nChapter 2: The Journey r nChapter 3: Under Monkey Island r nChapter 4: Guybrush Kicks Butt r n r nMonkey Island 2: LeChuck 's Revenge r nChapter 1: The Largo Embargo r nChapter 2: Four Map pieces r ...

Comment In: [Blog - 11/06/2015 - 01:19]

But the common assumption amongst ...

But the common assumption amongst industry commentators is that outside of the top 50 studios, the majority of indie app developers make practically nothing, hardly surviving below the App Poverty Line , is not as simple as first glance. r n r nAs noted, this article does nothing to address ...

Comment In: [Blog - 09/29/2015 - 01:23]

On an aside, speaking of ...

On an aside, speaking of Project Spark...I loved that model, and have spent more money on Spark than on any other free to play game. I just received an email that Project Spark is going completely free. And it concerns me somehow. I haven 't read up on the details...but ...

Comment In: [Blog - 09/16/2015 - 11:12]

I 'm really enjoying this ...

I 'm really enjoying this discussion - since I have been thinking about these ideas, myself r n r nAn interesting thing about your example of Game A vs Game B is player knowledge. If Game B had a bullet on the back of the box that said Throw co-players ...

Comment In: [Blog - 09/15/2015 - 02:51]

Some of what you 're ...

Some of what you 're describing could also fall under the label of Yomi. Which fighting games in general flirt with- even though the form is quite different...games like Soul Calibur do use weaponry and fancy move sets to set up split second situations where telegraphing action and response play ...

Comment In: [Blog - 08/25/2015 - 01:22]

This is indeed the talk ...

This is indeed the talk I was referring to, thanks Veerdhawal r n r nLooking over what I can find from Battlefield Heroes I see: r n 2008 May - closed beta r n 2009 Jun - open beta r n 2009 Nov - pricing model change r n 2011 ...

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