Charlie Cleveland's Blog
Game Director, Subnautica & Natural Selection 2
One of the most inspiring ideas I've come across recently is an idea I got from a book about changing office culture and how we work. The book is the terribly-named, but fantastically-important, Why Work Sucks and and How to Fix it.
We relied heavily on our fan-base to fund Natural Selection 2, the commercial follow-up to our Half-life mod. We generated a lot of funding we needed, but there were pitfalls and traps along the way.
Charlie Cleveland's Comments
[Blog - 08/07/2014 - 03:02]
Killer read, man. Just amazing. ...
Killer read, man. Just amazing. r n r nYour story resonates deeply with me, and our development of Natural Selection 1/2 and my brief offshoot into casual, ugh . Our community has always been on fire for us, and have done everything that could to help us succeed. From pre-ordering, ...
[Blog - 03/05/2014 - 02:06]
Thanks for the incredible and ...
Thanks for the incredible and valuable info, Tyler. It 's incredibly helpful as we think about doing a KS for Subnautica http://unknownworlds.com/subnautica . r n r nP.S. CROWS rocks.
[Blog - 08/11/2013 - 04:44]
Thanks for sharing. This is ...
Thanks for sharing. This is incredibly valuable for us and our game, Subnautica http://www.unknownworlds.com/subnautica . r n r nThank you
[Blog - 01/27/2014 - 03:13]
Thanks Joe. r n r ...
Thanks Joe. r n r nI think the key to adoption is defining clear and measurable outcomes. Spending time thinking about what a successful outcome for your job over a few weeks is a powerful exercise. How do you define success Effectiveness Does it matter how much someone works, or ...
[News - 01/27/2014 - 03:07]
Wow, my mouth is just ...
Wow, my mouth is just hanging open. Highlighting space ships like high-end cars is genius. r n r nWe crowd-funded Natural Selection 2 before Kickstarter was a thing, and I still learned tons in this talk. Inspirational, Chris
[Blog - 01/24/2014 - 05:54]