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Blogs

Chris Bateman's Blog   Expert Blogs

Chris Bateman is a game designer, philosopher and writer, best known for the games Discworld Noir and Ghost Master, and the books Game Writing: Narrative Skills for Videogames, 21st Century Game Design and Beyond Game Design. Chris runs International Hobo, a consultancy specialising in market-oriented game design and narrative and has worked on more than thirty digital game projects over the last fifteen years.

Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games. In 2009, he was invited to sit on the IEEE’s Player Satisfaction Modelling task force, in recognition for his role in establishing this research domain. His most recent player model, BrainHex, is based upon neurobiological principles published in his paper Neurobiology of Play, and the BrainHex test has been taken by more than 75,000 people.

His latest book is Imaginary Games (out now from Zero Books), which provides a robust argument demonstrating not only that games are art, but that all art isitself a kind of game.

Expert Blogs

An Interview With PixelJunk's Dylan Cuthbert
Posted by Chris Bateman on Tue, 03 Nov 2009 02:05:00 EST in Game Design
Game designer Chris Bateman interviews Dylan Cuthbert of Q-Games, the company behind the PixelJunk games.
Read More... | 1 Comments

Time and Punishment  Featured Blogs
Posted by Chris Bateman on Thu, 30 Jul 2009 10:31:00 EDT in Game Design
What could we learn by examining the time penalties a game uses to punish its players?
Read More... | 7 Comments

   

Chris Bateman's Comments

Comment In: What Is A Game? An Excerpt From Imaginary Games [Feature - 11/25/2011 - 04:00]

Keith: Snakes and Ladders is ...

Keith: Snakes and Ladders is a game but contains no meaningful decisions. Your definition doesn't fit a whole host of things we call 'games' including all solitaire games and any with no decisions, or no meaningful decisions. Are you going to claim a lottery is not a game But to ...

Comment In: Time and Punishment [Blog - 07/30/2009 - 10:31]

Thanks for your comments everyone ...

Thanks for your comments everyone Here are my responses... Frank: I'm curious to know how it is that your theory justifies core gamers playing casual games Or an even better question. How does it justify casual gamers moving onto core games This is a fair question. I think it's important ...

   

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