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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
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November 22, 2009
 
Sucker Punch Productions
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Blogs

Chris Bateman's Blog   Expert Blogs

Chris Bateman is Managing Director of International Hobo, the leading consultancy in the field of game design and narrative services. He has worked in game design and writing for over a decade, originally with tabletop role-playing games and boardgames, and later in computer entertainment after completing a Masters degree in Artificial Intelligence/Cognitive Science.

He was the lead game designer and writer for such games as Discworld Noir, Ghost Master, Heretic Kingdoms: The Inquisition and Play with Fire, as well as having two novels published, and working on more than twenty other videogames for major publishers, as either game designer, writer or both.

Chris has been closely involved with the International Game Developers Association for many years, and helped found both the North West UK chapter and the IGDA Game Writers' Special Interest Group, for which he served on the Executive Panel for five years. In 2007, the IGDA honoured him with a prestigious MVP Award.

Expert Blogs

An Interview With PixelJunk's Dylan Cuthbert
Posted by Chris Bateman on Tue, 03 Nov 2009 02:05:00 EST in Game Design
Game designer Chris Bateman interviews Dylan Cuthbert of Q-Games, the company behind the PixelJunk games.
Read More... | 1 Comments

Time and Punishment  Featured Blogs
Posted by Chris Bateman on Thu, 30 Jul 2009 10:31:00 EDT in Game Design
What could we learn by examining the time penalties a game uses to punish its players?
Read More... | 7 Comments

   

Chris Bateman's Comments

Comment In: Time and Punishment [Blog - 07/30/2009 - 10:31]

Thanks for your comments everyone ...

Thanks for your comments everyone Here are my responses... Frank: I'm curious to know how it is that your theory justifies core gamers playing casual games Or an even better question. How does it justify casual gamers moving onto core games This is a fair question. I think it's important ...