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Blogs

Chris Pasley's Blog   Expert Blogs

I am the Director of Games for Break Media. Previously I was a Writer and Game Producer for Adult Swim, a part of Cartoon Network, and Director of Games for Kongregate. I'm also a contributing author to "Writing for Video Game Genres: From FPS to RPG".

Expert Blogs

Games Shouldn't Be Anything
Posted by Chris Pasley on Tue, 07 Apr 2009 09:00:00 EDT in Game Design
A small rant about how words should be followed with actions when debating how games "should be."
Read More... | 17 Comments

Zening: Balancing A Casual Flash Strategy Game
Posted by Chris Pasley on Fri, 27 Mar 2009 08:36:00 EDT in Game Design
A breakdown of how the multiplayer mode of Kongregate's turn-based Flash strategy game "Zening" was balanced.
Read More... | 1 Comments

   

Chris Pasley's Comments

Comment In: Analysis: From Motion Controls To Nintendo Triumphs, E3's Big Takeaways [News - 06/17/2010 - 03:52]

I played Kinect, and it ...

I played Kinect, and it was a lot of fun. I have very little interest in the Move Sorcery seemed just like any Wii game. It brought very little new to the table, while Kinect has tons of possibilities, especially if paired with traditional controls. The 3DS is definitely a ...

Comment In: E3 (Negative) Impressions [Blog - 06/15/2010 - 09:49]

@Ian Fisch But asking the ...

@Ian Fisch But asking the character to do a complex gesture with a motion controller in order to trigger a single, binary action, is a waste of the technology's potential. All of the extra data the game is getting from the controller the angles and momentum of the motion has ...

Comment In: Social Network Games: ARPU over Design [Blog - 04/20/2010 - 12:39]

@jack I absolutely agree with ...

@jack I absolutely agree with you. Well said.

Comment In: Opinion: Fear and Loathing in Farmville [News - 03/22/2010 - 08:28]

@Tim Carter Unlike a year ...

@Tim Carter Unlike a year or two ago when the money people start telling all the other game designers what they're doing now is irrelevant unless it's a Halo clone. Success breeds cloning, whether in the social scene or in traditional games.

Comment In: Achievement Design 101 [Blog - 12/02/2009 - 04:01]

Great write-up, Greg Though the ...

Great write-up, Greg Though the Lit Major in me wonders if the achievement in BioShock wasn't another commentary on player agency. Won't you kindly be a good person Removing a sense of choice was what that game was all about. Though, likely not terribly effective.

Comment In: Can Console Games Compete with 'Free'? [Blog - 11/16/2009 - 04:00]

There is also the risk, ...

There is also the risk, however, that a lower price point would equate to lower perceived value. All these other games are 60 and this one is 30 It must suck. That wouldn't likely happen with MW2, but with non-sequels-to-hit-games, it might.

[More Chris Pasley Comments]   

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