Chris Pasley's Blog
I am a Games Director. Previously I was a Senior Producer for Majesco. I've also been a Writer and Game Producer for Adult Swim (Cartoon Network) and Director of Games for Kongregate and Director of Games for Break Media. I have a blog at http://chrispasley.com and a novel available on Amazon. I'm also a contributing author to "Writing for Video Game Genres: From FPS to RPG".
A post-mortem of writing the iOS game Sci-fi Heroes.
A small rant about how words should be followed with actions when debating how games "should be."
A breakdown of how the multiplayer mode of Kongregate's turn-based Flash strategy game "Zening" was balanced.
Chris Pasley's Comments
[News - 05/21/2013 - 04:54]
I was actually happy with ...
I was actually happy with the presentation, as a user of the device. My 360 is mostly used by me and my family as an entertainment center - Hulu, Netflix, movies. Only after they all go to bed do I get a chance to game. I recognize that the X1 ...
[News - 06/17/2010 - 03:52]
I played Kinect, and it ...
I played Kinect, and it was a lot of fun. I have very little interest in the Move Sorcery seemed just like any Wii game. It brought very little new to the table, while Kinect has tons of possibilities, especially if paired with traditional controls. The 3DS is definitely a ...
[Blog - 06/15/2010 - 09:49]
@Ian Fisch But asking the ...
@Ian Fisch But asking the character to do a complex gesture with a motion controller in order to trigger a single, binary action, is a waste of the technology's potential. All of the extra data the game is getting from the controller the angles and momentum of the motion has ...
[Blog - 04/20/2010 - 12:39]
[News - 03/22/2010 - 08:28]
@Tim Carter Unlike a year ...
@Tim Carter Unlike a year or two ago when the money people start telling all the other game designers what they're doing now is irrelevant unless it's a Halo clone. Success breeds cloning, whether in the social scene or in traditional games.
[Blog - 12/02/2009 - 04:01]
Great write-up, Greg Though the ...
Great write-up, Greg Though the Lit Major in me wonders if the achievement in BioShock wasn't another commentary on player agency. Won't you kindly be a good person Removing a sense of choice was what that game was all about. Though, likely not terribly effective.