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Chris Priestman's Blog

 

Part time writer about games, part time writer for games, full time indie game specialist. Not that I divide my workload up into such predetermined segments. My knowledge is everything indie games, whatever they really are, but my passion is really boiled down to discovery and sharing - a true internet past time.

Having written about the AAA side of the game industry for a couple of years, I soon tired of the subject but not necessarily the work. In my maturation, I discovered that there was a mission to be had, one that involved my established passion for games that were different from the norm and created by enthusiastic individuals or small groups. Thus, my indie game-based coverage was born.

This has manifested itself as writing, videos and podcasts. Needing to be working on something new and exciting all of the time has caused my hand to be graced in many different skills and means of communicatin, you see. Once the Editor-in-Chief of The Indie Game Magazine, I soon established myself as capable of fulfilling my mission but find myself with the need to move on to pastures new.

At the time this meant looking at being more hands-on with aiding indie game developers by moving into PR for specific games, as well as dealing with press for anyone who may need a boost. 

Not long after this I found myself getting more involved in development and soon began writing stories for games and helping with the translation of foreign launguage ones when needed.  

 

Member Blogs

Posted by Chris Priestman on Mon, 12 Nov 2012 08:42:00 EST in Design, Indie
Upon attempting to pen a story for a shmup and research the techniques of doing so, a question was found: Why aren't we investing more time in game narratives? It's time to really explore this relatively unknown part of game development.



Chris Priestman's Comments

Comment In: [Blog - 11/12/2012 - 08:42]

I completely agree with your ...

I completely agree with your points and I hope that comes across in the blog. Though we could side with animated shorts and may do, you never know , I 'm not sure if they 'd fit in with the overall mantra - not saying they don 't either though. ...