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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
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Blogs

Chris Remo's Comments

Comment In: Portal Lead Kim Swift's New 'Fascinating And Quirky' Game Coming From Square Enix [News - 08/22/2011 - 05:35]

...to Revenge. ...

...to Revenge.

Comment In: Metacritic Begins Aggregating Individual Developer Scores [News - 03/25/2011 - 03:35]

The credits are also incomplete, ...

The credits are also incomplete, which makes the ratings inaccurate inaccurate according to the intended formula, that is it's clear they represent no meaningful accuracy in reality . They reportedly draw from the GameFAQs database, which has huge gaps in terms of both game entries and credits. Even some games ...

Comment In: Valve Confirms Hiring Of Thief Designer Doug Church [News - 03/16/2011 - 06:53]

I actually hope that's not ...

I actually hope that's not the case. Church is known for games with a high level of player agency, and Half-Life exists pretty far away on that particular gameplay spectrum. It's hard for me to imagine Church making a Half-Life game without fundamentally altering the approach of the game or ...

Comment In: A Renewed Focus: PCGA's New President Speaks [Feature - 02/18/2011 - 04:45]

Matt, Thanks for offering your ...

Matt, Thanks for offering your further thoughts. I'm definitely glad you're looking to jump into the job headfirst. I agree strongly that the whole mixing and matching issue is one of the biggest challenges facing gaming platforms today--whereas for other non-game media it's becoming increasingly less of an issue year ...

Comment In: DC Universe Online PS3 Discs Locked To Single Account [News - 02/14/2011 - 06:08]

SOE has suggested it's been ...

SOE has suggested it's been about a 50/50 split between PC and PS3.

Comment In: Analysis: One Year On - Dante’s Inferno [News - 02/04/2011 - 03:50]

For one, the original s ...

For one, the original s author would no doubt be thrilled at the prospect of his poem being turned into a hack-and-slash video game, rendered in all its gory detail, in the hope of shocking a new godless generation into repentance. I don't feel this claim is really supported by ...

Comment In: Opinion: Minecraft And The Question Of Luck [News - 02/03/2011 - 04:11]

Great piece and I very ...

Great piece and I very much agree with the core thesis. This part kind of bums me out though: Minecraft 2, Minecraft bonus packs, better updates to the server technology, and then perhaps iPhone versions, iPad versions, Mac versions, downloadable console versions and so on are their future. It seems ...

Comment In: Penn: First Grand Theft Auto Was 'Almost Canned' [News - 01/31/2011 - 10:46]

Oh my God, the police ...

Oh my God, the police are psycho. Man that is a wonderful quote. It really imparts a strong sense of what it must have felt like to be in the office that day to experience the dawning realization that this weird technical side effect was actually a crucial puzzle piece ...

Comment In: Stainless Games' Duels Of The Planeswalkers Sells 500K On XBLA [News - 01/28/2011 - 05:44]

I played quite a bit ...

I played quite a bit of this on Steam and had a lot of fun, despite having pretty much no Magic: The Gathering experience. Very well done.

Comment In: Arrowhead's Debut Magicka Sells 30K PC Digital Copies Day-One [News - 01/26/2011 - 12:57]

Except for the extremely buggy ...

Except for the extremely buggy multiplayer lobby, I had a great four-player co-op experience last night. Magicka is definitely a clever game, and I hope Arrowhead gets the technical issues ironed out quickly.

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