Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chris Remo's Blog   Expert Blogs




Expert Blogs

Posted by Chris Remo on Wed, 04 Mar 2009 11:52:00 EST in Audio, Design, Programming, Production, Art
Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor!

Chris Remo's Comments

Comment In: [News - 12/10/2013 - 04:54]

Hemisphere was one of several ...

Hemisphere was one of several funding partners, but all development is done in-house. DF is doing fine

Comment In: [News - 08/13/2013 - 04:25]

Two corrections about Broken Age: ...

Two corrections about Broken Age: r n r n1. It 's not out of money. The recent announcements were to address the projection that the game will need additional funding beyond the Kickstarter to be completed, which is a different thing than saying the money is currently already depleted it ...

Comment In: [News - 08/06/2013 - 08:56]

Does the usage of if ...

Does the usage of if not in the first paragraph indicate EA was a significant corporate sponsor, or not a significant corporate sponsor Not trying to be a butt, I just can 't tell. In context I think I 'm supposed to infer EA did actually provide significant corporate support ...

Comment In: [News - 06/13/2013 - 01:11]

We still don 't have ...

We still don 't have the financial ability to self-fund our projects, but funding sources like Indie Fund and Kickstarter put us on a MUCH better road to be able to do so in the future than traditional publishing deals do. It 's definitely an ongoing process, not something that ...

Comment In: [News - 12/13/2012 - 01:03]

Joe: Perhaps this is an ...

Joe: Perhaps this is an opportunity to learn about organizations with which you were previously unfamiliar, rather than an opportunity to complain that Gamasutra 's editors weren 't consulting you personally on which video game developers are known to you.

Comment In: [News - 11/13/2012 - 12:02]

We are hoping costs at ...

We are hoping costs at the start of the next generation to only be double the cost of the start of the previous generation. r n r nHow is this even remotely sustainable in a world in which studios are already closing at an ever-increasing rate, unable to survive in ...