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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
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    Alex Wawro
  • Contributors:
    Chris Kerr
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    Emma Kidwell
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Chris Remo's Comments

Comment In: [News - 12/10/2013 - 04:54]

Hemisphere was one of several ...

Hemisphere was one of several funding partners, but all development is done in-house. DF is doing fine

Comment In: [News - 08/13/2013 - 04:25]

Two corrections about Broken Age: ...

Two corrections about Broken Age: r n r n1. It 's not out of money. The recent announcements were to address the projection that the game will need additional funding beyond the Kickstarter to be completed, which is a different thing than saying the money is currently already depleted it ...

Comment In: [News - 08/06/2013 - 08:56]

Does the usage of if ...

Does the usage of if not in the first paragraph indicate EA was a significant corporate sponsor, or not a significant corporate sponsor Not trying to be a butt, I just can 't tell. In context I think I 'm supposed to infer EA did actually provide significant corporate support ...

Comment In: [News - 06/13/2013 - 01:11]

We still don 't have ...

We still don 't have the financial ability to self-fund our projects, but funding sources like Indie Fund and Kickstarter put us on a MUCH better road to be able to do so in the future than traditional publishing deals do. It 's definitely an ongoing process, not something that ...

Comment In: [News - 12/13/2012 - 01:03]

Joe: Perhaps this is an ...

Joe: Perhaps this is an opportunity to learn about organizations with which you were previously unfamiliar, rather than an opportunity to complain that Gamasutra 's editors weren 't consulting you personally on which video game developers are known to you.

Comment In: [News - 11/13/2012 - 12:02]

We are hoping costs at ...

We are hoping costs at the start of the next generation to only be double the cost of the start of the previous generation. r n r nHow is this even remotely sustainable in a world in which studios are already closing at an ever-increasing rate, unable to survive in ...

Comment In: [News - 08/16/2012 - 01:45]

It doesn 't really mean ...

It doesn 't really mean less competition for OnLive/Ouya if GameStop is still targeting platforms like tablets and online-connected TV though, right Ouya is a lot closer to those than it is to a traditional console platform, since it runs on a mobile OS.

Comment In: [News - 05/03/2012 - 04:17]

Best of luck to Steve, ...

Best of luck to Steve, Karla, and Johnnemann. I don 't think they 'll need it, though

Comment In: [Feature - 05/01/2012 - 04:15]

Also agreed. Especially since game ...

Also agreed. Especially since game studios hire employees on a rolling basis so over a three year development cycle the personnel might change considerably it 's invaluable for there to be ongoing opportunities for team members to regularly interact in a way that isn 't purely work-oriented.

Comment In: [News - 04/03/2012 - 11:01]

The San Francisco event went ...

The San Francisco event went great. I was particularly happy to see that there were two or three teams during the wrapup presentations made up entirely of people who had never made a game before. They still shipped playable games, and one of them, Secret Dad, was a clear highlight ...

[More Chris Remo Comments]