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Christer Kaitila's Blog

 

Also known as Breakdance McFunkypants, Chris is lead programmer at Amagam Software, an Indie Game Developer based in Victoria, Canada.

A lifelong coder, he grew up part of the old-school "demoscene" BBS culture and spent his youth in shady arcades.  In university he studied AI and 3d game engines.  Nowadays he hangs out with game devs at speed-programming "game jams" and 48 hour competitions.

He has written over 50 business applications, a dozen videogames, 25 songs, two pencil-and-dice roleplaying games, and a billion really bad puns.

Amagam Software - http://www.amagam.com

Personal Blog - http://www.mcfunkypants.com

Art portfolio - http://mcfunkypants.deviantart.com

Music Portfolio - http://www.ilike.com/artist/mcfunkypants/

Work-for-hire Portfolio - http://www.orangeview.net

 

Member Blogs

Posted by Christer Kaitila on Mon, 10 Dec 2012 02:50:00 EST in
This year I set out to make 12 games in 12 months. I did it - and it wasn't as hard as it sounds. This year, join #onegameamonth and see for yourself!


Posted by Christer Kaitila on Fri, 10 Jun 2011 06:25:00 EDT in Design, Indie
On the weekend of June 25th, join a fun game jam with the theme: "ALL TALK - conversation trees and dialogue choices"


Posted by Christer Kaitila on Mon, 28 Feb 2011 03:13:00 EST in Programming
Molehill, Adobe’s new Flash 3d API, can handle absolutely insane numbers of polygons and still render at 60 fps. Here is a Terrain demo, programmed in AS3 - 40,000 polies at 60fps!


Posted by Christer Kaitila on Thu, 02 Dec 2010 08:19:00 EST in Programming
A huge list of Indie Game Jams!


Posted by Christer Kaitila on Thu, 18 Nov 2010 02:38:00 EST in Programming
Source code tutorial for the upcoming Flash 3d Molehill API.


Posted by Christer Kaitila on Mon, 25 Oct 2010 11:40:00 EDT in Programming
Flash finally gets next-gen hardware 3d rendering. Competition for Unity?



Christer Kaitila's Comments

Comment In: [Blog - 06/19/2013 - 10:26]

I am so happy for ...

I am so happy for you and Mike. When I was lucky enough to check the game out in the early beta era, I knew it would take off and it fills me with joy to see that I was right. Your success is well deserved

Comment In: [Blog - 05/14/2013 - 07:47]

Thanks for sharing a bit ...

Thanks for sharing a bit of the light The internet often rewards negativity with RTs and shares, but posts about what is awesome just don 't get high engagement. I also find that the indie gamedev community is predominantly super supportive, and kind-hearted. Sure, it is also admittedly a little ...

Comment In: [Blog - 05/12/2013 - 07:50]

I love this More on ...

I love this More on this topic please

Comment In: [Blog - 12/18/2012 - 09:10]

I think all gamedevs suffer ...

I think all gamedevs suffer the same take my time, deadline slipping approach. Isn 't it so exciting to force yourself to simplify and release faster I did an experiment this year, after 17 years of done when it is done slowmo coding, and it was a huge success: r ...

Comment In: [Blog - 12/01/2012 - 08:25]

Fantastic writeup and great game ...

Fantastic writeup and great game .

Comment In: [Blog - 11/16/2012 - 02:40]

You can do it I ...

You can do it I know you 'll be a huge success. Good luck with this new adventure. Enjoy the journey as well as the destination. Being an indie gamedev is the most fun job there is.