Christer Kaitila's Comments
[Blog - 11/16/2012 - 02:40]
You can do it I ...
You can do it I know you 'll be a huge success. Good luck with this new adventure. Enjoy the journey as well as the destination. Being an indie gamedev is the most fun job there is.
[Feature - 11/06/2012 - 04:00]
This is such an inspiring ...
This is such an inspiring and informative article. It may ultimately be a cautionary tale of indie gamedev failure, but underneath the doom and gloom is a positive, enthusiastic vibe. I 'm on the same journey as you and expected to come away discoraged. Happily, I feel motivated and enthusiastic. ...
[Blog - 10/31/2012 - 12:51]
You 've made something you ...
You 've made something you can be proud of. You reached the finish line Forevermore the credit will be on your CV, and will hopefully bring you future opportunities. Most importantly, the worth of a person is not measured in dollars.
[Blog - 10/10/2012 - 10:50]
[Feature - 09/28/2012 - 04:15]
The games industry is lucky ...
The games industry is lucky to have people like PM. With all the vitriol, cloning, monetization-obsessed bandwagoneers and doom-and-gloom out there, it is so wonderful to see examples of enthusiastic imagination and positivity.
[Blog - 09/24/2012 - 11:25]
Being able to hold a ...
Being able to hold a real box containing a real disc with one of my games on it would be a dream come true. Nothing digital really exists in that tangible ,meaningful way. You 've inspired me to do the same.
[Blog - 09/21/2012 - 01:25]
Great post... But how red ...
Great post... But how red a game is has nothing to do with it. Just kidding, but quick fix the typo rougelike vs roguelike in the title. Great work in all other aspects: you 've made me want to buy FTL.
[Blog - 09/16/2012 - 01:03]
[Blog - 09/06/2012 - 10:39]
Brandon, you are awesome This ...
Brandon, you are awesome This is a wonderful article. It really hit home with me: not only have I experienced similar heartbreaks, but I was a late bloomer as well, sslogging it out doing freelance contract coding gigs for over a decade before real gamedev employment became a realistic goal. ...
[News - 09/05/2012 - 03:01]
Same thing happened to movies ...
Same thing happened to movies in the epic movie era waay back in the day. Each new media artform goes ballistic fighting an arms race via budget until the bubble bursts. Good news: a focus on fun/emotion/plot/quality over pure spectacle is what replaces this.
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