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February 23, 2019
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Christiaan Moleman's Blog

 

I make games and animation.

http://www.ninjadodo.net/

twitter: @ninjadodo

 

Member Blogs

Posted by Christiaan Moleman on Wed, 02 May 2018 05:55:00 EDT in Design, Programming, Art
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.


Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.


Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.


Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.


Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.


Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.



Christiaan Moleman's Comments

Comment In: [News - 02/15/2019 - 01:49]

This reads less like a ...

This reads less like a critique of unions and more like a checklist of anti-union propaganda: embezzling and giving dues to politicians , really r n r n There 's no integrity in making demands and holding hostage an employer. r n r nBut there is integrity in making demands ...

Comment In: [News - 02/12/2019 - 06:13]

Assassin 's Creed Discovery Tour ...

Assassin 's Creed Discovery Tour does this quite well. I don 't know how widely it 's been used, but it seems to be popular with history teachers looking to supplement their material with some visual illustration. You don 't need to explain to someone interested in history, even if ...

Comment In: [News - 01/10/2019 - 11:00]

This game, the original Outcast ...

This game, the original Outcast 1999 , should 've been way more influential than it was: a freely explorable atmospheric open world action-adventure with combat, stealth, dialogue interaction and emergent tools use years before other games even attempted such things in one game, not to mention one of the first ...

Comment In: [News - 12/14/2018 - 10:30]

Care to elaborate on what ...

Care to elaborate on what you find very concerning Some things could perhaps be rephrased or clarified but I don 't see anything out of the ordinary. r n r nI 've seen some commenters express doubt about the mention of politics-adjacent topics... but that ignores that unions are political ...

Comment In: [News - 12/10/2018 - 05:32]

You keep repeating this claim ...

You keep repeating this claim over and over in the comments here, but the 100 fee is not the problem. Raising the fee to 500 would do nothing to deter predatory companies looking to make a quick buck with some phoned-in game-shaped objects card and achievement farming and the like, ...

Comment In: [News - 12/10/2018 - 07:47]

Maybe if Apple stopped breaking ...

Maybe if Apple stopped breaking backwards compatibility with every other update and they stopped charging rent Developer License just to be on their platform it would be a more viable option for games.