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April 18, 2019
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Christiaan Moleman's Blog


I make games and animation.

twitter: @ninjadodo


Member Blogs

Posted by Christiaan Moleman on Wed, 02 May 2018 05:55:00 EDT in Design, Programming, Art
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish.

Posted by Christiaan Moleman on Wed, 02 Nov 2016 04:38:00 EDT in Design, Art
Exploring why it is useful for designers to understand character animation, and where to start.

Posted by Christiaan Moleman on Mon, 23 Nov 2015 07:41:00 EST in Design, Programming, Art, Indie
Why studios should encourage instead of restrict employees doing hobby projects on their own time.

Posted by Christiaan Moleman on Tue, 22 Nov 2011 08:20:00 EST in Console/PC
Why Sony should let players turn off Trophy notifications.

Posted by Christiaan Moleman on Tue, 26 Oct 2010 01:15:00 EDT in Design, Art
Another look at good use of animation in games.

Posted by Christiaan Moleman on Sun, 05 Apr 2009 03:22:00 EDT in Design, Art
A quick glance at some examples of how animation can be used to convey important information to the player.

Christiaan Moleman's Comments

Comment In: [News - 04/04/2019 - 11:48]

This kind of idiotic behaviour ...

This kind of idiotic behaviour makes user reviews essentially useless as a tool for consumers to decide whether or not to buy a product - the fact that some babies are angry about where the third game in a series is being published tells me literally NOTHING about whether or ...

Comment In: [News - 03/04/2019 - 11:35]

Who would defend this garbage ...

Who would defend this garbage r n r n No harm was done in any way. r n r nLegitimizing actual nazis and other assorted scumbags by pandering to them with your marketing unintentionally or otherwise does very real harm and you have to be pretty dense to not see ...

Comment In: [News - 02/25/2019 - 05:22]

It still seems like an ...

It still seems like an interesting game, just waaay more complicated, which no doubt pleases the hardcore card players and maybe was necessary to make it work as a competitive thing, but probably has less broad appeal to fans of the RPG and the more casual mini-game. r n r ...

Comment In: [News - 02/15/2019 - 01:49]

This reads less like a ...

This reads less like a critique of unions and more like a checklist of anti-union propaganda: embezzling and giving dues to politicians , really r n r n There 's no integrity in making demands and holding hostage an employer. r n r nBut there is integrity in making demands ...

Comment In: [News - 02/12/2019 - 06:13]

Assassin 's Creed Discovery Tour ...

Assassin 's Creed Discovery Tour does this quite well. I don 't know how widely it 's been used, but it seems to be popular with history teachers looking to supplement their material with some visual illustration. You don 't need to explain to someone interested in history, even if ...

Comment In: [News - 01/10/2019 - 11:00]

This game, the original Outcast ...

This game, the original Outcast 1999 , should 've been way more influential than it was: a freely explorable atmospheric open world action-adventure with combat, stealth, dialogue interaction and emergent tools use years before other games even attempted such things in one game, not to mention one of the first ...