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Blogs

Christian Arca's Blog

Member Blogs

Finding The Charm (In Video-Games)  Featured Blogs
Posted by Christian Arca on Tue, 01 Nov 2011 08:57:00 EDT in Game Design, Indie
During game development most developers focus on finding the fun. But what about those unique characteristics that set the game apart from hundreds of other games? If we have fun during the process of game development we will find the charm in our games.
Read More... | 6 Comments

Narrative Fueled By Actors - Part 3
Posted by Christian Arca on Thu, 30 Jul 2009 11:40:00 EDT in Game Design
In this part 3 of Narrative Fueled By Actors, I explore the possibilities of creating a narrative by using the concept of a narrative énoncé which uses actors and functions to create the base structure of a narrative.
Read More... | 1 Comments

Narrative Fueled By Actors - Part 2
Posted by Christian Arca on Tue, 28 Jul 2009 11:29:00 EDT in Game Design
This is part 2 of Narrative Fueled By Actors. In this part, I explore how we might keep a narrative which is driven by actors interesting, how to keep the narrative 'on track', and also how user interaction could possibly be introduced.
Read More... | 1 Comments

Narrative Fueled By Actors  Featured Blogs
Posted by Christian Arca on Thu, 23 Jul 2009 10:19:00 EDT in Game Design
This is the first entry of a series of posts regarding creating narrative in a virtual space. This particular entry discusses some basics of story logic as well as explores the possibilities of how to create actor driven narrative.
Read More... | 2 Comments

   

Christian Arca's Comments

Comment In: Finding The Charm (In Video-Games) [Blog - 11/01/2011 - 08:57]

@Arielle: Thanks. One thing we ...

@Arielle: Thanks. One thing we recently discussed in the Toy Studio podcast is if finding the fun equates to finding the charm. It became a rather interesting discussion as we found out the two didn't necessarily equate to each other. To a certain extent I'd like to say it's about ...

Comment In: Objective/Gameplay Dissonance [Blog - 03/26/2010 - 11:06]

Nick - good post. Was ...

Nick - good post. Was wondering why you left out plunder mode in Uncharted 2 as I feel it it does what Lead and Gold does but in a much more fun fashion. As for rush mode in BFBC2 quite an acronym isn't it I can't speak much for it ...

Comment In: Blizzard's Core Game Design Concepts: A Contrary View [Blog - 03/13/2010 - 03:41]

Bart, I feel that you've ...

Bart, I feel that you've missed the point of Make Everything Overpowered . First you state that you can do this visually and acoustically. Throw lots of flashbang art and audio at them while stroking their senses of self-importance, and players will never notice there's no substance behind the repetitive ...

Comment In: Startups Unite! [Blog - 08/06/2009 - 04:00]

I completely agree. To take ...

I completely agree. To take it even further it seems that having an organization which would facilitate and aid in the pairing of these strike teams. In fact I believe a couple of start ups have started this in Winnipeg but have yet to venture into the console world.

Comment In: Learning the Ways of the Game Development Wiki [Feature - 07/30/2009 - 03:32]

@Thomas - I'm going to ...

@Thomas - I'm going to take a look at MediaWiki. Unfortunately we were using our project tracking software for Wikis which had an intolerable system so anything and I mean anything worth document took at least 30 minutes to properly modify or add.

Comment In: Tense and Tension in Games [Blog - 07/21/2009 - 07:10]

Altug, something which you might ...

Altug, something which you might be interested in doing a bit more reading up on due to your comments on pacing and tension would be dramatic beats. I think you'll find it very interesting and insightful.

[More Christian Arca Comments]   

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