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Christian Nutt's Comments

Comment In: Falcom's secret to success: Care, not gimmicks [News - 01/06/2012 - 09:45]

The Ys port for DS ...

The Ys port for DS wasn't handled by Falcom -- it's an example of them licensing out their properties on platforms they don't work on. It's very mediocre.

Comment In: A 30 Year Fantasy: The Story of Falcom's Resurgence [Feature - 01/06/2012 - 04:25]

Thanks ...

Thanks

Comment In: Examining Subjective Difficulty: How Plumbers Can Fight Demons [Feature - 01/04/2012 - 04:40]

You're right about the subhead ...

You're right about the subhead for sure -- I tweaked it to Super Mario in 3D . This is actually my fault as when editing I slipped in some new subheads. The idea was more that the concept originated from 64, but the games most prominently discussed are the two ...

Comment In: Gamasutra's Best Of 2011: Top 10 Games Of The Year [News - 12/23/2011 - 08:16]

For the runners-up, we didn't ...

For the runners-up, we didn't allow repeats, to add more variety and personality. I'd give Dark Souls a shout and I gave From Software a big writeup on the Top 5 Developers page, thanks to it.

Comment In: Gamasutra's Best Of 2011: Top 5 Developers [News - 12/22/2011 - 05:34]

Yeah, the innovative passive and ...

Yeah, the innovative passive and active multiplayer systems were worth a mention, and I suppose would have been mentioned in a more title-centric writeup. Also the game's level design is great too.

Comment In: Be Honest, Be Nice: Marketing And PR For Indie Developers [Feature - 12/21/2011 - 04:00]

Ah, you know, silly oversight. ...

Ah, you know, silly oversight. It's @SpiltMilkStudio

Comment In: The Evolutionary Process Of Building Rayman Origins [Feature - 12/05/2011 - 04:45]

I wonder if camera was ...

I wonder if camera was meant in terms of the game camera, or in terms of the photographic gameplay elements in BG E, actually. A bit ambiguous here. I had assumed the latter until I read your comment

Comment In: Xenoblade's North American Release A Victory For Fans And The Medium Both [News - 12/02/2011 - 03:44]

@Jeremy, Well, a big problem ...

@Jeremy, Well, a big problem is overhead. These companies have a huge overhead, so putting people to work on a game that won't sell much has a big impact -- small companies like Atlus etc have a VERY low overhead and are extremely aggressive about saving costs wherever they can, ...

Comment In: Itagaki: Realistic Military Details Will Elevate Devil's Third [News - 12/02/2011 - 12:49]

It's not actually a realistic ...

It's not actually a realistic GAME, overall, if you watch the trailer. But I think he's speaking specifically about the details of the actual military equipment and also, he implies, the setting. There's a trailer at http://www.devilsthird.com/

Comment In: Darwinian Difficulty: How Throwing Players In Headfirst Can Work [Feature - 11/03/2011 - 04:45]

I think people who didn't ...

I think people who didn't know what Dark Souls or Ninja Gaiden were like going in -- but were aware enough of the titles to be interested in them -- have to be a pretty small sliver of the audience. Dark Souls made the difficulty a central part of its ...

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