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Blogs

Christian Nutt's Comments

Comment In: Difficulty: Self Selecting vs Self Defeating [Blog - 06/07/2013 - 11:25]

Kid Icarus for 3DS has ...

Kid Icarus for 3DS has a great implementation of a system similar to the Starfox 64 system you describe -- every time you complete a level the game automatically nudges up the difficulty for the next one from the difficulty you just beat, and you get better rewards for doing ...

Comment In: Free to Play: A Call for Games Lacking Challenge [Blog - 06/06/2013 - 02:14]

Basically in any post that ...

Basically in any post that is even tangentially related, I 'll bring this up -- but have you tried Virtue 's Last Reward If you like visual novels you ought to. What 's interesting is that the developers clearly in contrast with its predecessor, 999 made it so that you ...

Comment In: Facing lukewarm reception, Shadow of the Eternals halts crowdfunding [News - 06/04/2013 - 09:01]

Yeah, it 's obvious why ...

Yeah, it 's obvious why they picked the Wii U -- they 're looking for Nintendo diehards, which is the only audience that still cares about Eternal Darkness.

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

But it 's not altogether ...

But it 's not altogether that simple. The demo was a chunk of the final game that was fine in context but worked poorly as a demo. However, the constraints on a team preparing a demo include things like: length, how well it works on its own, the stability of ...

Comment In: Coding for Music [Blog - 06/02/2013 - 09:09]

Oh man Orisinal. That brings ...

Oh man Orisinal. That brings me back.

Comment In: DAZ 3D Releases Bryce 5.5 For Free Download [News - 06/15/2007 - 12:19]

Hi Edson, If you look ...

Hi Edson, If you look at the top of the page you 'll see this news story is from 2007 -- so probably the promotion has ended by now.

Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]

I saw another theory re: ...

I saw another theory re: Journey which makes more sense to me, in that if you give people a system they will test all the limits of it. If you make interaction limited as in Journey they will still test the limits, and one of those limits is... seeing what ...

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

One of the few comments ...

One of the few comments that actually got the damn point, I think.

Comment In: El Shaddai designer acquires rights to the game's IP [News - 05/31/2013 - 08:23]

Well, it was a game ...

Well, it was a game made by an art director. r n r nHe 's working on using the IP in other ways -- he 's been doing art books etc.

Comment In: Video: The damsel in distress's modern, gruesome update [News - 05/30/2013 - 03:43]

Of course not -- because ...

Of course not -- because the historical, cultural baggage that goes along with the genders could NOT be reversed as easily as the genders of the characters.

[More Christian Nutt Comments]   

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