Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 17, 2014
arrowPress Releases
April 17, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Christian Nutt's Comments

Comment In: [News - 04/14/2014 - 06:51]

It 's a simplistic way ...

It 's a simplistic way of thinking, though. Because it 's shutting down for financial reasons and because other events are becoming more inclusive, not because providing a voice and a space for queer gamers is irrelevant. r n r nIn the end it 's fine to say shouldn 't ...

Comment In: [News - 04/14/2014 - 11:30]

There was a little more ...

There was a little more in the Venture Beat story -- sounds like they kept scaling it down from the initial design as a production but the design couldn 't be scaled down, and inevitably that Didn 't Work. r n r nScope and production team mismatch, in the end... ...

Comment In: [Blog - 04/14/2014 - 05:44]

Side note: Otani 's soundtrack ...

Side note: Otani 's soundtrack for the anime Haibane Renmei is great stuff. r nhttp://smile.amazon.com/Haibane-Renmei-Soundtrack-Hanenone-Otani-composer/dp/B0000A4GEI/ref sr 1 1 s music ie UTF8 qid 1397499638 sr 1-1 keywords haibane renmei

Comment In: [Blog - 04/09/2014 - 01:35]

But even single player games ...

But even single player games that don 't change aren 't static media, either -- you learn to play better, you find a community who knows more/different things, you go back to it. That was true in the schoolyard for NES and it 's still true in the days of ...

Comment In: [News - 04/11/2014 - 05:27]

Jenny was the first PR ...

Jenny was the first PR person I worked closely with. When I started out full-time in the game industry, I was the Dreamcast editor at Gamers.com defunct for years, so don 't bother checking it and she was on the Sega account. We communicated all the time. I 've kept ...

Comment In: [Blog - 04/11/2014 - 11:33]

A lot of console games ...

A lot of console games use video to tell stories without understanding the language or pacing of film at all. Really, really terrible stuff. The most recent Castlevania game is the latest in the long line of games that do this: Interminably long videos with no focus whatsoever. A sequence ...

Comment In: [Blog - 04/07/2014 - 07:09]

Sonic the Hedgehog r n ...

Sonic the Hedgehog r n r nOh wait.

Comment In: [Feature - 03/25/2004 - 12:00]

We 're in the process ...

We 're in the process of going through the database and restoring images to articles which have lost them, but it 's a slow process. Thanks for pointing this one out

Comment In: [News - 04/09/2014 - 04:16]

Not sure if it was ...

Not sure if it was wrong as much as just hyperbole intended for effect, really. Meaning, yes, it is literally untrue, but the company all did pounce on a stalwart of the Western game biz and nobody seems to be paying attention or caring about it too much

Comment In: [News - 04/08/2014 - 06:37]

The controller is just fine. ...

The controller is just fine. Maybe not optimal, and definitely last gen compared to, say, the PS4 controller, but it 's fine. It 's not uncomfortable, it 's familiar in layout, and it 's functional.

[Previous] | [Next]