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Christian Nutt's Comments

Comment In: [Blog - 05/06/2015 - 02:43]

He 's not completely ignoring ...

He 's not completely ignoring it: r n r n Making a game a month and updating it every 4-6 months can work, but it 's a bad idea. Users can almost invariably tell your intentions make quick money and call ou out in the reviews.

Comment In: [Blog - 05/04/2015 - 01:51]

Does this blog post fall ...

Does this blog post fall into this category of advertisement I don 't know. r n r nNo, it doesn 't, because you 're writing about a problem you 're facing and asking for advice with handling it from your development peers.

Comment In: [Blog - 05/04/2015 - 01:51]

Nice Pet Shop Boys sub-heads. ...

Nice Pet Shop Boys sub-heads.

Comment In: [News - 04/28/2015 - 04:44]

Greg was a great guy ...

Greg was a great guy -- I never met him IRL but we talked over email several times thanks to his Gamasutra submissions also when I had questions about legal issues, he provided useful background. I had no idea he was ill. Sad news.

Comment In: [Blog - 04/23/2015 - 06:17]

Yeah, and the issue with ...

Yeah, and the issue with those kids being unable to beat Mega Man is one of attitude, not skill. They didn 't even conceive of the game being challenging, or keeping going for a long time, or requiring mastery that involves not being directly told What To Do. It 's ...

Comment In: [News - 04/23/2015 - 06:03]

The other quote I liked ...

The other quote I liked in the piece was about how voice chat isn 't necessary because the mechanics illustrate how to play as a team, essentially. r n r nPlus they recognize that people who want to talk to one another will find a way to do so he ...

Comment In: [Blog - 04/23/2015 - 06:17]

The Tribunal system is going ...

The Tribunal system is going to be revamped: r nhttp://www.gamasutra.com/view/news/239318/More carrot less stick Jeffrey Lin on tweaking League of Legends player behavior.php

Comment In: [Blog - 04/20/2015 - 01:22]

My question here is -- ...

My question here is -- are these techniques specific to achieving an NES-like look, or are they more generally applicable It seems to me some are specific palette and some general shadow mask but I 'd love if you could spell that out a little.

Comment In: [Blog - 04/21/2015 - 03:55]

Consumers are used to having ...

Consumers are used to having a carefully managed announcement-to-release period with only good news, and not too long a wait. It 's that simple.

Comment In: [Blog - 04/17/2015 - 07:48]

I don 't know whether ...

I don 't know whether to be horrified or impressed.

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