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June 18, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
 
Airtight Games
Senior Graphics Programmer
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
 
Gameloft - New Orleans
Senior Online Developer
 
Trendy Entertainment
QA Lead
 
Wharton County Junior College
Instructor of Computer Science-Gaming
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Blogs

Christian Nutt's Comments

Comment In: Facing lukewarm reception, Shadow of the Eternals halts crowdfunding [News - 06/04/2013 - 09:01]

Yeah, it 's obvious why ...

Yeah, it 's obvious why they picked the Wii U -- they 're looking for Nintendo diehards, which is the only audience that still cares about Eternal Darkness.

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

But it 's not altogether ...

But it 's not altogether that simple. The demo was a chunk of the final game that was fine in context but worked poorly as a demo. However, the constraints on a team preparing a demo include things like: length, how well it works on its own, the stability of ...

Comment In: Coding for Music [Blog - 06/02/2013 - 09:09]

Oh man Orisinal. That brings ...

Oh man Orisinal. That brings me back.

Comment In: DAZ 3D Releases Bryce 5.5 For Free Download [News - 06/15/2007 - 12:19]

Hi Edson, If you look ...

Hi Edson, If you look at the top of the page you 'll see this news story is from 2007 -- so probably the promotion has ended by now.

Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]

I saw another theory re: ...

I saw another theory re: Journey which makes more sense to me, in that if you give people a system they will test all the limits of it. If you make interaction limited as in Journey they will still test the limits, and one of those limits is... seeing what ...

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

One of the few comments ...

One of the few comments that actually got the damn point, I think.

Comment In: El Shaddai designer acquires rights to the game's IP [News - 05/31/2013 - 08:23]

Well, it was a game ...

Well, it was a game made by an art director. r n r nHe 's working on using the IP in other ways -- he 's been doing art books etc.

Comment In: Video: The damsel in distress's modern, gruesome update [News - 05/30/2013 - 03:43]

Of course not -- because ...

Of course not -- because the historical, cultural baggage that goes along with the genders could NOT be reversed as easily as the genders of the characters.

Comment In: Next Gen Development: Beware the long tail [Blog - 05/30/2013 - 01:22]

Movies on Netflix are the ...

Movies on Netflix are the same movies it 's not a good analogy. After all, the video rental/streaming/etc revenue is baked into the budget of a movie. It 's not like you 're watching, oh, a bunch of tiny short cartoons on Netflix and big movies in the theater, or ...

Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]

To an extent I suspect ...

To an extent I suspect this is partially because we split the site into two columns for so long, and now the top is unified -- if anything it 's a more typical layout than our old one. You 'll get used to it

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