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Blogs

Christian Philippe Guay's Comments

Comment In: EA (still) won't be paying gun manufacturers [News - 05/08/2013 - 03:57]

There is a big difference ...

There is a big difference between fictive games such as Call of Duty or Battlefield VS UFC, boxing, wrestling, hockey, soccer, basketball or racing games. r n r nPlayers buy UFC games for the real life representation of each fighter. r n r nPlayers don 't buy Call of Duty ...

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

Thank you Lee for sharing. ...

Thank you Lee for sharing. It 's definitely the most useful advice.

Comment In: Press a Button to Fire: Elliptical Learning Applied to Game Design [Blog - 05/04/2013 - 04:33]

This is a good article, ...

This is a good article, but I would like to warn designers to not fall into a certain trap. They also have to evaluate how much skill it takes to take full advantage of a gameplay mechanic. r n r nBy example, a dash in a fighting game can be ...

Comment In: Why Online Games Are Tanking [Blog - 04/18/2013 - 08:02]

@Raymond Ortgiesen r nAbout free ...

@Raymond Ortgiesen r nAbout free energy, Nikola Tesla was born on 10 July 1856 and died in 7 January 1943 aged 86 . During his life, Tesla worked for J.P. Morgan and created a free energy machine. Then, J.P. Morgan told him that if he couldn 't put a meter ...

Comment In: The infinite game. [Blog - 04/17/2013 - 08:25]

I knew how to play ...

I knew how to play by using instead the subconscious functions of the brain that are at least 1 million time more powerful than the conscious brain remember that we use only 5 of it that 's because most of us don 't know how to tap into the subconscious ...

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

' 'No, the flaws are ...

' 'No, the flaws are evident - but they 're simply not enough to bring the entire game down. ' ' r nI definitely agree with you. The game has much greater control and I thought it has an awesome pacing compared to most other action games. It clearly shows ...

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

Thank you for sharing, gamasutra.com ...

Thank you for sharing, gamasutra.com needs more article like this.

Comment In: Video: Bungie's world of Destiny, from concept to production [News - 04/11/2013 - 03:02]

Great conference about the art ...

Great conference about the art direction of the game and the process. r n r nHowever, they talked at the beginning about how they wanted to make a huge game that would last 10 years, that players could revisit places and that kind of stuff, but they didn 't really ...

Comment In: PC hardware shipments see worst decline ever as mobile reigns [News - 04/11/2013 - 10:47]

Years ago, games at the ...

Years ago, games at the lowest settings looked really bad while the very high settings were amazing. Now, there isn 't much difference between the lowest settings and ultra, especially if you can at least keep the texture quality to medium or high. r n r nSo gamers won 't ...

Comment In: The LucasArts you knew is no more [News - 04/03/2013 - 01:42]

Looks already half dead to ...

Looks already half dead to me.

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