Christopher Floyd's Blog
I read about doing more than doing. @lamournumerique
A candid conversation with Jake Reardon and Justin Amirkhani from Vagabond Dogs about how they took Always Sometimes Monsters to the Indie MEGABOOTH.
The most difficult challenge I have overcome in a game.
A quick and easy explanation of how, after reading far too much and doing far too little, I managed to create and publish my first-ever game.
Christopher Floyd's Comments
[Blog - 01/10/2013 - 03:32]
This is hilarious I 'm ...
This is hilarious I 'm honored to be welcomed by a fellow Christopher Floyd why is this name so oddly ubiquitous r n r nI actually started with Inform first, but found myself lost in the complexities of its system for defining object placement Incidentally, I wanted a key to ...
[Blog - 01/11/2013 - 04:21]
[Blog - 01/09/2013 - 09:59]
There are two issues at ...
There are two issues at play here. How much PR you get will directly affect your chances of success. How great your game is will be the factor that decides how long your success lasts. r n r nA great PR campaign will get people to sit down and try ...