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Christopher Gile's Blog

 
 

Member Blogs

Posted by Christopher Gile on Mon, 11 Jul 2016 10:37:00 EDT in Design, Serious, Indie
The differences between "Enter the Gungeon" and "The Binding of Isaac" gives us a great chance to examine how the level of dependence between attack and defense chance the feel of a game.


Posted by Christopher Gile on Mon, 04 Jul 2016 02:41:00 EDT in
Using a high degree of graphical realism changes player expectations and thus makes must be designed around.


Posted by Christopher Gile on Mon, 27 Jun 2016 10:47:00 EDT in Design, Console/PC, Serious
Guns are best used from a distance, so how does DOOM get players to act like DOOM Guy and run right at enemies?


Posted by Christopher Gile on Mon, 06 Jun 2016 12:48:00 EDT in Design, Console/PC, Serious
Competition can be used to help make cooperative games more interesting for players of vastly different skill levels to play at once.


Posted by Christopher Gile on Tue, 31 May 2016 12:32:00 EDT in Design, Serious
Poison is typically a little damage over a long time, so how can we implement the core of that idea in a game with discrete health like Enter the Gungeon?


Posted by Christopher Gile on Mon, 23 May 2016 02:05:00 EDT in Design, Console/PC, Serious, Indie
Achievements are a part of the game and can warp a player's experience of it. This is both a good and a bad thing.



Christopher Gile's Comments

Comment In: [Blog - 03/23/2016 - 07:01]

I like that, Progressive or ...

I like that, Progressive or Regressive skill systems.

Comment In: [Blog - 01/06/2016 - 01:32]

You make a good point ...

You make a good point about the constant stimulation, and how it can be super draining, that I hadn 't thought about. I remember in Mother 3 there is this hot spring that heals you but you have to sit in it for 5 seconds. They could of easily made ...

Comment In: [Blog - 11/18/2015 - 01:54]

I 've been thinking about ...

I 've been thinking about this and Fire Emblem. In Fire Emblem all items are temporary, weapons can be used a set amount of times and then they break. I was wondering about how this would change loot if it was applied to a more loot centered game like Fallout ...

Comment In: [Blog - 03/13/2015 - 12:18]

Thanks for writing/publishing this, it ...

Thanks for writing/publishing this, it is super helpful

Comment In: [Blog - 02/23/2015 - 12:25]

I actually started saying that ...

I actually started saying that at the end of all my essays because I usually post them on Tumblr first and a weird thing about that system is that you can only enable answers if the post ends with a question mark or at least it used to . I ...

Comment In: [Blog - 12/11/2014 - 01:46]

I was really surprised by ...

I was really surprised by how much I liked Persona Q, and I think this system is a fair bit of why I do like it.