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Christopher Gile's Blog

 
 

Member Blogs

Posted by Christopher Gile on Mon, 05 Sep 2016 02:52:00 EDT in Design, Console/PC, Serious
The Turn Press Battle System was really complicated so Shin Megami Tensei series got rid of it, but its fingerprints can still be seen all over the subsequent games.


Posted by Christopher Gile on Mon, 22 Aug 2016 04:54:00 EDT in Design, Serious
When designing classes how the mechanics of each class/character interacts with each other can tell us a lot about how those classes/characters relate to each other.


Posted by Christopher Gile on Tue, 09 Aug 2016 10:38:00 EDT in Design, Console/PC, Serious, Indie
How Overwatch controls when every match peaks, and prevents lulls in gameplay.


Posted by Christopher Gile on Mon, 01 Aug 2016 10:27:00 EDT in Console/PC, Serious, Indie
Games can be difficult in many different ways, lets explore a couple.


Posted by Christopher Gile on Mon, 11 Jul 2016 10:37:00 EDT in Design, Serious, Indie
The differences between "Enter the Gungeon" and "The Binding of Isaac" gives us a great chance to examine how the level of dependence between attack and defense chance the feel of a game.


Posted by Christopher Gile on Mon, 04 Jul 2016 02:41:00 EDT in
Using a high degree of graphical realism changes player expectations and thus makes must be designed around.



Christopher Gile's Comments

Comment In: [Blog - 03/23/2016 - 07:01]

I like that, Progressive or ...

I like that, Progressive or Regressive skill systems.

Comment In: [Blog - 01/06/2016 - 01:32]

You make a good point ...

You make a good point about the constant stimulation, and how it can be super draining, that I hadn 't thought about. I remember in Mother 3 there is this hot spring that heals you but you have to sit in it for 5 seconds. They could of easily made ...

Comment In: [Blog - 11/18/2015 - 01:54]

I 've been thinking about ...

I 've been thinking about this and Fire Emblem. In Fire Emblem all items are temporary, weapons can be used a set amount of times and then they break. I was wondering about how this would change loot if it was applied to a more loot centered game like Fallout ...

Comment In: [Blog - 03/13/2015 - 12:18]

Thanks for writing/publishing this, it ...

Thanks for writing/publishing this, it is super helpful

Comment In: [Blog - 02/23/2015 - 12:25]

I actually started saying that ...

I actually started saying that at the end of all my essays because I usually post them on Tumblr first and a weird thing about that system is that you can only enable answers if the post ends with a question mark or at least it used to . I ...

Comment In: [Blog - 12/11/2014 - 01:46]

I was really surprised by ...

I was really surprised by how much I liked Persona Q, and I think this system is a fair bit of why I do like it.