Christopher Gile's Member Blogs
In games about killing, can you question the morality of killing? If killing is a choice you can.
What can the Prisoner's Dilemma tell us about designing loot mechanics?
What are the advantages and constraints of end of level breakdowns?
I often see people talk about linear games as though the linearity of the game is bad when it isn't inherently bad (though it can be misused) and gives the game maker a huge advantage they can capitalize on, control.
The Real Money Auction House for Diablo 3 was bad in its own right, but its true sin what its effect on the rest of the game.
In what situations do Quick Time Events work?
Are your counters strategically rich or just what you say they are.
Can RPG and horror mix? Yes, but the result is not a horror game.
Why do you keep unlocking the same ability just scaled to your mana pool?
To keep a game interesting games will grow in complexity as you get a better understanding of the game by way of unlocking or reveling new mechanics. But can your game support that growth?
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