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Christopher Gile's Member Blogs

Posted by Christopher Gile on Tue, 07 Jul 2015 01:37:00 EDT in Design, Console/PC
How do you make a sequel to a mechanically complete game?


Posted by Christopher Gile on Mon, 18 May 2015 06:56:00 EDT in Design, Console/PC, Indie
Why do games include miss-able collectibles and is there a way to mitigate their impact?


Posted by Christopher Gile on Mon, 09 Mar 2015 06:37:00 EDT in Design, Console/PC
Online multiplayer games such as TF2 or CS don't try to tell you a story but they let you make one with the people you play against/with. Amongst all of them though CS always struck me as the most theatrical of the lot because it gives you an audience.


Posted by Christopher Gile on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Perma-Death is a fun mechanic but it can also trap the player in really bad situations. How can we encourage the player to have a large cast of characters to fall back on in order to enable Perma-Death to be used effectively and consistently?


Posted by Christopher Gile on Thu, 12 Feb 2015 01:29:00 EST in Design, Console/PC
Metagaming in story based games is usually discouraged by use of things like auto-saves and a single save file, but Life is Strange instead chooses to embrace it.


Posted by Christopher Gile on Mon, 19 Jan 2015 01:09:00 EST in Design, Console/PC
Dragon Age: Inquisition wants to be grand in scale but can its mechanics which focus on a small group support that vision?


Posted by Christopher Gile on Tue, 30 Dec 2014 02:04:00 EST in Design, Console/PC
Who has to make the plays in a game, the one in the lead or the person who is behind? Why?


Posted by Christopher Gile on Mon, 22 Dec 2014 02:36:00 EST in Design, Console/PC
Dragon Age removed infinite sustain in favor of temporary shields, lets talk about how that changes the game's combat.


Posted by Christopher Gile on Thu, 11 Dec 2014 01:46:00 EST in Design, Console/PC
When do you restore a player's mana and how does that effect how a player plays the game?


Posted by Christopher Gile on Fri, 05 Dec 2014 02:51:00 EST in Design, Console/PC, Indie
The Silent Protagonist is a very weird convention in video games, lets talk about it.


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