Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 7, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Christopher Gile's Comments

Comment In: [Blog - 09/14/2012 - 01:04]

Sorry, it is a cross ...

Sorry, it is a cross post from here: and I didn 't notice that it got rid of the paragraph breaks.

Comment In: [Blog - 09/13/2012 - 09:21]

Good points. Feedback is a ...

Good points. Feedback is a huge issue for a lot of game genres, I can 't tell you how many times I thought I was doing well in a game only to look at my health and wonder When did I get hit . When significant things happen it should ...

Comment In: [Blog - 09/06/2012 - 03:36]

Jumping in Super Ghouls 'n ...

Jumping in Super Ghouls 'n Ghosts is the most stressful thing ever.

Comment In: [Blog - 09/12/2012 - 01:40]

You are right, there is ...

You are right, there is an overlap problem in any game with lots of abilities like League of Legends, most LoL champions can be put into a few basic categories AD bruiser, Tanky Jungle, AP Burst... and I wasn 't trying to say that LoL doesn 't have the uniqueness ...

Comment In: [Blog - 09/10/2012 - 02:36]

Sorry. ...


[Previous Christopher Gile Comments]