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Clinton Keith's Comments

Comment In: Opinion: Social Media - An Alternative To The Scrum [News - 09/13/2011 - 05:08]

comments from altdevblogaday Very good ...

comments from altdevblogaday Very good points. Kudos for exploring ways to help teams improve these practices. I'd like to add a few points based on my observation as a game dev Scrum coach for the past seven years. Scrum teams are meant to take ownership of their practices and change ...

Comment In: A Guilty Truth [Blog - 09/07/2011 - 12:11]

Hi Brian, I think respect ...

Hi Brian, I think respect can be reestablished, but it takes time. Trust takes a lot to build up and not much to destroy. The barrier is often with management changing behaviors because some managers have years of experience using people the wrong way, but shipping games and calling it ...

Comment In: Reality Management Important for Game Designers [Blog - 09/12/2011 - 09:05]

Very good post. You say: ...

Very good post. You say: The heart of game design is monitoring and control, not the planning...The focus on planning is in fact a defect of the software creation process, at least as it has been traditionally practiced. Which I agree with, but I prefer to say up-front planning or ...

Comment In: Are We Headed for a Second Video Game Crash? [Blog - 09/01/2011 - 01:19]

Unfortunately the superior Intellivision never ...

Unfortunately the superior Intellivision never approached the 2600's market share because Atari had the rights to great coin-op titles like Space Invaders and Pac Man. I really side with the theory that the lack of 1st party licensing control on the consoles did them in. Everyone could make cartridges and ...

Comment In: Accountability vs. Responsibility [Blog - 08/30/2011 - 01:02]

Tony, Ultimately you are the ...

Tony, Ultimately you are the one accountable for the content, but that is matched against your authority to accept and edit the articles themselves. I think this is one of the challenges of growing accountability: the lack of authority to make the necessary decisions. Typically in your role, you might ...

Comment In: id's John Carmack Chooses Framerate Over Graphical Fidelity [News - 08/22/2011 - 01:48]

Agreed about 60Hz. We did ...

Agreed about 60Hz. We did an experiment with a game where we pulled in all the detail we could draw distance, etc just to see what the game felt like at 60Hz. It was amazing....it felt more crisp, responsive and smooth. Unfortunately we did it so late in development that ...

Comment In: Your Time Estimates Are Broken [Blog - 08/16/2011 - 09:05]

Tony, It's a great idea ...

Tony, It's a great idea and has been tried in numerous studios including a few I've worked at . Unfortunately the results are usually that R D is best for infrastructure, but not for key high level tech that individual games might need. Very often a game needs some unique ...

Comment In: Can There be a “Studio Personality” Indicator? [Blog - 08/18/2011 - 04:44]

Hi Bart, Oh yeah, that ...

Hi Bart, Oh yeah, that sounds familiar Great info I'm glad that someone who has studied this so much has feedback. I agree that Charles Handy has created the best existing set of organizational values, but I still feel there is a value missing in there for game studios. This ...

Comment In: What makes a good “visionary”? [Blog - 08/11/2011 - 02:45]

Hi Bart, Great points. There ...

Hi Bart, Great points. There are valuable practices about the military. Among them, the use of breaking down unit size according to Dunbar numbers the limit of unit size with effective communication centuries before those numbers were discovered. However, I think the USMC leads the pack with small unit command ...

Comment In: Opinion: Designing Animation For Speed [News - 08/15/2011 - 04:53]

Fantastic article I love reading ...

Fantastic article I love reading about the union of art, craft and science in creating beautiful art. This also resonates because our animators at Angel Studios used to bring in Looney Tune DVDs and study them while laughing their heads off. It was infectious. Thanks Tim

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