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Clinton Keith's Blog   Expert Blogs

 

Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience.  Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006.  He has coached teams at many studios.   He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com

 

Expert Blogs

Posted by Clinton Keith on Thu, 15 May 2014 11:49:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Great teams (productive, fun, small, autonomous), often happen by chance and are highlights of any career. How can more great teams be fostered and supported? This is one point of view.


Posted by Clinton Keith on Mon, 07 Apr 2014 05:50:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Feature Boards often work better than Task Boards for game teams using agile.


Posted by Clinton Keith on Thu, 01 Dec 2011 10:59:00 EST in Design
It seems this common, controversial phrase has widely different meanings out there.


Posted by Clinton Keith on Tue, 30 Aug 2011 01:02:00 EDT in Production
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.


Posted by Clinton Keith on Thu, 18 Aug 2011 04:44:00 EDT in Business/Marketing
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.


Posted by Clinton Keith on Thu, 11 Aug 2011 02:45:00 EDT in Production
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona



Clinton Keith's Comments

Comment In: [Blog - 07/02/2014 - 10:05]

Good, pragmatic article. ...

Good, pragmatic article.

Comment In: [Blog - 05/22/2014 - 09:38]

Hi Harvard, r n r ...

Hi Harvard, r n r nAnother great article While there isn 't as much written about Lean game production as there has been for Scrum, teams have been applying these principles and practices since the middle of last decade. There have been several GDC presentations on Lean over the past ...

Comment In: [Blog - 05/15/2014 - 11:49]

I 'm noticing that the ...

I 'm noticing that the comments are focusing on Scrum. This is expected, which is why I wrote: r n r n Some of you might not agree with this. What you ve seen or were told was that Scrum is a hard-core set of rules to follow. It s ...

Comment In: [Blog - 04/24/2014 - 01:45]

Sometimes people teams crunch for ...

Sometimes people teams crunch for a short period of time because they are passionate about doing something and they are focused on that. That can be good. But reversing the logic and saying it 's good to crunch because it creates focus is like saying I 'm going to make ...

Comment In: [Blog - 04/14/2014 - 10:56]

Samuel, r n r nI ...

Samuel, r n r nI agree that a dysfunctional PO is a major problem. So far, I 've identified 8 patterns of dysfunction from tunnel vision PO to attention deficit PO : r n r nhttp://blog.agilegamedevelopment.com/2014/02/tunnel-vision-product-ownership.html r nhttp://blog.agilegamedevelopment.com/2014/02/the-attention-deficit-product-owner.html r n r nUltimately, empowered teams can make the difference. I 've ...

Comment In: [Blog - 10/23/2013 - 10:59]

Sorry if I 'm late ...

Sorry if I 'm late to the conversation. Samuel pointed me here. r n r nDealing with longer term dependencies is trickier than the ones that cross-discipline teams deal with within a sprint. I wrote about how teams handle them in the release cycle here: r n r nhttp://blog.agilegamedevelopment.com/2013/12/managing-dependencies.html