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December 19, 2014
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Clinton Keith's Blog   Expert Blogs

 

Clinton Keith is an independent agile coach and Certified Scrum Trainer with 15 years of video game development experience.  Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006.  He has coached teams at many studios.   He is the author of "Agile Game Development with Scrum". His website is www.ClintonKeith.com

 

Expert Blogs

Posted by Clinton Keith on Thu, 15 May 2014 11:49:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Great teams (productive, fun, small, autonomous), often happen by chance and are highlights of any career. How can more great teams be fostered and supported? This is one point of view.


Posted by Clinton Keith on Mon, 07 Apr 2014 05:50:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Feature Boards often work better than Task Boards for game teams using agile.


Posted by Clinton Keith on Thu, 01 Dec 2011 10:59:00 EST in Design
It seems this common, controversial phrase has widely different meanings out there.


Posted by Clinton Keith on Tue, 30 Aug 2011 01:02:00 EDT in Production
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.


Posted by Clinton Keith on Thu, 18 Aug 2011 04:44:00 EDT in Business/Marketing
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.


Posted by Clinton Keith on Thu, 11 Aug 2011 02:45:00 EDT in Production
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona



Clinton Keith's Comments

Comment In: [Blog - 12/16/2014 - 03:05]

Paul, r n r nGood ...

Paul, r n r nGood article. I 'm glad to see the results starting to come out. r n r nI 'm actually not surprised and glad to see the methodologies identified have little correlation with outcomes. While methodologies might correlate better with outcomes in a factory, simply adopting a ...

Comment In: [Blog - 12/15/2014 - 01:49]

Better than the one I ...

Better than the one I wrote a while back: r nhttp://blog.agilegamedevelopment.com/2010/09/principles-for-agile-game-development.html r n r nI highly recommend Charles 's blog. Great read.

Comment In: [Blog - 11/26/2014 - 02:19]

Great set of practices. One ...

Great set of practices. One question: you list this as a producer responsibility: r n r n As the producer, we are responsible for preparing a safe transition for the new member and the Scrum team. This first stage of socialization is where the majority of our focus should go. ...

Comment In: [Blog - 09/25/2014 - 01:16]

Great article. r nThanks Heather ...

Great article. r nThanks Heather

Comment In: [Blog - 08/16/2014 - 02:16]

@Jay, r n r nAgreed. ...

@Jay, r n r nAgreed. On larger projects I 've seen core teams 20-30 guide the game from pre-pro through the end, with production teams coming in towards the end. But the idea is the same: keep strong teams together and leverage their strengths.

Comment In: [Blog - 07/02/2014 - 10:05]

Good, pragmatic article. ...

Good, pragmatic article.