Craig Ellsworth's Member Blogs
Remembering what it's like to play games as an 8-year-old. This is kind of an open letter to those who believe violence in games is a problem. At the end, it also hypothesizes an alternative to why some kids who play videogames get aggressive.
One aspect of games that intimidates non-gamers is how we define our genres. Let's look at why this is a problem and how we can fix it in the long run. I also use examples from books, movies, and stage productions to compare and contrast genre systems.
With a handful of exceptions (music, stealth), most games today do not feature sound as a necessary and essential component of gameplay. What can we do, both in the mechanics/level design and audio development sides, to increase sound integration?
Let's take a look at the merits of Episodic Gaming, from every point of view, from Designer to Publisher to Player. It's a model we should seriously consider being a much bigger chunk of industry games.
Musings on the pace of technology, keeping classics alive, and do we actually even have "classics"?
Tired of sequels? There is a surprisingly simple marketing fix that could decrease the risk of creating original IPs and innovative games.
To make games a storytelling medium that doesn't just mix media, we need to make gameplay drive the story. Includes a history lesson about how movies grew into an art form, how they broke out of copying stage plays, and how to apply that lesson to games.
A thought experiment on how to better accommodate solo MMO(RPG) players. What would such a game look like, and how much different would it be from today's games? Sometimes, a little change can go a long way.
I got to catch a wild non-gamer and put him in captivity where all he got to do was play Halo: Reach. It was a fascinating look into the behavior patterns of a non-gamer thrust into a strange environment. I only wish I took notes.
Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any?
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