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Craig Stern's Comments

Comment In: Xbox Live Indie Games Launches New Pricing Structure [News - 07/24/2009 - 05:38]

So if the problem is ...

So if the problem is that there aren't enough games worth 10 on there, it seems like there are two solutions: 1 force everybody charge less for the same low-caliber stuff, or 2 attract developers willing the create more high-quality products worth the money. Tack 1 might attract more players ...

Comment In: The Tim Langdell Debacle and the IGDA [Blog - 06/01/2009 - 09:19]

I also fail to see ...

I also fail to see how they could be opening themselves up to a lawsuit by condemning Langdell's actions. Unless they said something defamatory, there wouldn't be any basis for a lawsuit.

Comment In: Class Acts: Or Not. The IGDA, Langdell, Capps and "Policing" the Board. [Blog - 06/01/2009 - 04:06]

Tim, I do not care ...

Tim, I do not care for the snide tone of your response. Allow me to educate you. Litigation is merely a term for a legal dispute resolution process before a tribunal. Many court cases involve hearings as well--this does not mean that they are not examples of litigation. Nor are ...

Comment In: Persuasive Games: I Want My 99¢ Back [Feature - 05/28/2009 - 05:40]

I was going to remark ...

I was going to remark on this unfortunate conflation of median with average, but it looks like Simon Carless beat me to it: Some 40,298 apps have been released for the iPhone as of May 18. Presuming revenue somewhere between those two numbers, with total revenues of 108.3 million if ...

Comment In: Why It Matters Whether Games Are Art [Blog - 04/24/2009 - 10:47]

The fact that something is ...

The fact that something is 'art' is not what allows people to extract meaning from it or the creator to put meaning into it. Of course not--the art designation is a means to an end. What allows people to extract submerged meaning from a work is their expectation that there ...

Comment In: Opinion: Forget 'Games As Art' -- Try A New Approach [News - 04/24/2009 - 05:30]

I think you're making some ...

I think you're making some important points here, Mr. Nutt. Regardless, I think your conclusion isn't ultimately supported by those points. A counterargument I think you should consider: http://www.gamasutra.com/blogs/CraigStern/20090424/1245/Why It Matters Whether Games Are Art.php

Comment In: Commentary: Design Lessons from Torture in Games [Blog - 04/22/2009 - 05:30]

I like this article--you give ...

I like this article--you give thoughtful analysis to the shortcomings of various games in their presentation of a serious topic that deserves serious treatment. Nice work.

Comment In: Why "The Conduit" Will Have Trouble: The Wii and Hardcore Games. [Blog - 04/17/2009 - 06:39]

Sad as it is, I ...

Sad as it is, I can't think of any reason why a hardcore gamer would choose to buy The Conduit instead of its competition. You can't think of one reason Really You can't point to one thing that would control , even remotely , a player's actions :P Hint hint.

Comment In: The Problem With Choices [Blog - 04/12/2009 - 09:51]

If you want to explore ...

If you want to explore the differences between two choices, then make it a choice with comparable gamplay rewards, but different narrative results. Your point about EXP rewards being ham-fisted way to introduce consequence for choices actually applies to EVERY gameplay disparity that results from making the 'wrong' choice. I ...

Comment In: GameJam! Design Contest Announced for SIGGRAPH 2009 [News - 04/10/2009 - 05:39]

I quote from the contest ...

I quote from the contest rules: Ownership of Contest Materials By entering this Competition you agree that any and all work product produced by you during the Competition, including, but not limited to all sketches, designs, animation sequences, video games, drafts and all other written materials the Materials , and ...

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