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Blogs

Craig Stern's Comments

Comment In: Commentary: Design Lessons from Torture in Games [Blog - 04/22/2009 - 05:30]

I like this article--you give ...

I like this article--you give thoughtful analysis to the shortcomings of various games in their presentation of a serious topic that deserves serious treatment. Nice work.

Comment In: Why "The Conduit" Will Have Trouble: The Wii and Hardcore Games. [Blog - 04/17/2009 - 06:39]

Sad as it is, I ...

Sad as it is, I can't think of any reason why a hardcore gamer would choose to buy The Conduit instead of its competition. You can't think of one reason Really You can't point to one thing that would control , even remotely , a player's actions :P Hint hint.

Comment In: The Problem With Choices [Blog - 04/12/2009 - 09:51]

If you want to explore ...

If you want to explore the differences between two choices, then make it a choice with comparable gamplay rewards, but different narrative results. Your point about EXP rewards being ham-fisted way to introduce consequence for choices actually applies to EVERY gameplay disparity that results from making the 'wrong' choice. I ...

Comment In: GameJam! Design Contest Announced for SIGGRAPH 2009 [News - 04/10/2009 - 05:39]

I quote from the contest ...

I quote from the contest rules: Ownership of Contest Materials By entering this Competition you agree that any and all work product produced by you during the Competition, including, but not limited to all sketches, designs, animation sequences, video games, drafts and all other written materials the Materials , and ...

Comment In: Controversy In The Classroom: Whose IP Is It Anyway? [Feature - 11/13/2008 - 04:40]

If one of DigiPen's students ...

If one of DigiPen's students made an infringing work using DP's equipment, DP would be on the hook for contributory infringment only if DP had knowledge constructive or otherwise that its equipment was being used to make infringing works. I fail to see how transferring ownership of the work to ...

Comment In: Opinion: McCain's Pork Barrel Game Lacks Message [News - 10/23/2008 - 03:31]

The game has a very ...

The game has a very simple message: that McCain is a champion who will stand alone against waves of pork barrel legislation. I agree that this game does not do a good job of giving the player an actual understanding of the issue of pork barrel spending. But I rather ...

Comment In: Opinion: The Case Against Writers In The Games Industry [News - 03/20/2008 - 05:02]

Mr. Maxwell's pedigree, I suspect, ...

Mr. Maxwell's pedigree, I suspect, conditions his prejudices. I'm just going to take a wild guess and say that Auto Assault and Dirty Harry are not games that cater to the sort of literate, thoughtful gamers who appreciate evocative emotional experiences, good characters, interesting plots and memorable worlds. I agree ...

Comment In: Interview: CD-Projekt A-'GOG' About Classic PC Game Download Site [News - 07/10/2008 - 11:51]

Oh dear sweet God, I ...

Oh dear sweet God, I hope they get Bullfrog on board The original Dungeon Keeper was incredible. I was disappointed beyond words when it wouldn't work on XP. And Dungeon Keeper 2 lost the magic of the first. Still, it's great to see Fallout and Fallout 2 are going to ...

[Previous Craig Stern Comments]   

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