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June 7, 2013
 
YAGER Development
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Havok- 3D Software Engineers (Relocate to Europe)
 
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Blogs

Curtiss Murphy's Comments

Comment In: You Have an Idea for a Game - Here's Why Nobody Cares [Blog - 05/09/2013 - 09:02]

Great addition to the 'nobody ...

Great addition to the 'nobody cares about your stupid game idea ' library. Goes well with this one: http://www.gamasutra.com/view/news/128569/Opinion No One Cares About Your Cool Game Idea.php r n r nEnjoyed it

Comment In: Ranking Metrics for "Nameless" Premium iOS RPG with no IAP [Blog - 05/06/2013 - 10:35]

14 is outstanding Nice job. ...

14 is outstanding Nice job. Maybe consider developing more products. New products bring fans to older products. You get continual exposure and cross polination. Works well if you can cut your development time down to 3 or 4 months.

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

Chris - Liked this reply. ...

Chris - Liked this reply. I like plenty of F2P games and I liked the Room too. I 'm willing to pay 2.99 for BattleHeart and I enjoyed dabbling for free with Rainbow Unicorn Attack. When I see a new game come out on New and Noteworthy, the first thing ...

Comment In: Irrational Play and Design: The Psychology of Money [Blog - 04/25/2013 - 04:54]

How do you overcome the ...

How do you overcome the basic problems of free Like, many that download my product never run it at all I can 't complain, cause I do that all the time. Oh, a SQL database tool for free... Which I delete, a few weeks later. r n r n 'Rejection ...

Comment In: Turning Point: Going Indie! [Blog - 04/16/2013 - 01:05]

Kudos and hats off Jools ...

Kudos and hats off Jools And now, since you can run leaner, you can make your own titles, extremely efficiently. Kick 'em butt

Comment In: Hello World [Blog - 04/16/2013 - 01:40]

Make stuff. Then make more ...

Make stuff. Then make more stuff. Your article is the perfect embodiment of deliberate practice and I am grateful you wrote it r n r nHats off to you

Comment In: Correcting Core Confusion [Blog - 04/15/2013 - 01:28]

Teehee. Soft core gamers. ...

Teehee. Soft core gamers.

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

What is the take away ...

What is the take away The delivery is fine the topic is interesting. And, I 'm left wondering what the point was. Maybe, I would have enjoyed it more if I stopped reading at: I 'm still not ready.

Comment In: Flow, Player and Employee Jounrey [Blog - 04/08/2013 - 01:31]

All models are wrong. But ...

All models are wrong. But some models are useful. Even though Bartle 's model was not useful to me, I am glad it was useful to others.

Comment In: Going Agile - The 7 Simple Stages of Why and How to Get it Done (I’m not saying easy) [Blog - 04/08/2013 - 06:29]

I 'm not a fan ...

I 'm not a fan of sprints. They looked nice on paper, until I tried them. Burndowns and point allocation quickly devolved into valueless, micro-management. I prefer the simplicity of the Agile Manifesto. r n r n- Individuals and interactions over processes and tools r n- Working software over comprehensive ...

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