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November 26, 2014
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November 26, 2014
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Curtiss Murphy's Comments

Comment In: [News - 11/14/2014 - 07:27]

Monument Valley MV is a ...

Monument Valley MV is a SHORT game. Charging customers for 8 more levels, in an already short game was lazy thinking. Daniel Cook makes the argument that effort value to the consumer and in this case, I agree. Other paths they could have taken include: r n r n 1 ...

Comment In: [Blog - 11/14/2014 - 01:59]

Loss aversion is a powerful ...

Loss aversion is a powerful force. It 's even worse when you have no choice. Starting over on a new server can be fun. I 'm pretty sure I wouldn 't be excited to play a game that offers a semi-frequent 'Apocalypse '.

Comment In: [Blog - 11/13/2014 - 02:41]

It 's rare that I ...

It 's rare that I get two bits of surprise in the same day. First, MS announces a free Visual Studio, and now, you announce a free update to Defender Quest Guess it 's a good day after all. r n r nPS - This was a superbly thought out ...

Comment In: [News - 11/13/2014 - 10:37]

Well, holy-fricking-cow This is news ...

Well, holy-fricking-cow This is news I did not expect. r n r n/scratches head

Comment In: [Blog - 11/07/2014 - 01:25]

Walk straight was interesting. Thanks ...

Walk straight was interesting. Thanks for sharing these

Comment In: [Blog - 11/04/2014 - 08:03]

Maybe some black sheep games ...

Maybe some black sheep games can thus be identified that seem to motivate and satisfy needs on the surface, but after all only aim at inducing addiction and subliminally are at best worthless and at worst actively harmful. r n r nArrogance or simple naivete I hope the later, as ...

Comment In: [News - 11/03/2014 - 04:05]

What a great talk by ...

What a great talk by John Cleese. To recap, John said: 1 Sleep on ideas 2 Eliminate Interruptions and 3 Put time limits on your creative moments. Nice link.

Comment In: [News - 10/31/2014 - 05:03]

Lovely And beautiful. 'nuff said. ...

Lovely And beautiful. 'nuff said.

Comment In: [Blog - 10/30/2014 - 03:49]

Good post. Liked the analogy. ...

Good post. Liked the analogy. And you might find the article is stronger by leaving out the last paragraph. I know it feels like the pinnacle moment and you really want to drive the point home, and yet, in this case, taking a softer approach might allow the reader to ...

Comment In: [Blog - 10/08/2014 - 01:34]

Have you seen The Power ...

Have you seen The Power of Habit by Charles Duhigg This was a fantastic article with spot on application of psychology to Destiny 's game design. Kudos.

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