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September 28, 2016
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September 28, 2016
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Curtiss Murphy's Comments

Comment In: [News - 01/27/2016 - 02:44]

Step by step, slowly moving ...

Step by step, slowly moving forward to a future none of us can understand. I can 't tell if we are moving closer toward nirvanna or to hell.

Comment In: [Blog - 01/25/2016 - 01:48]

What happened next I 'm ...

What happened next I 'm not sure exactly when you left. Sounds like you 've done stuff since then. And thanks for sharing your personal story - obviously, I was compelling enough to read all the way through : .

Comment In: [Blog - 01/19/2016 - 12:47]

How come Apple can sue ...

How come Apple can sue groceries stores over it 's Apple trademark Thanks for sharing about trademark law.

Comment In: [Blog - 01/05/2016 - 12:29]

Great article. Thanks for sharing ...

Great article. Thanks for sharing your GIF experiences.

Comment In: [News - 01/06/2016 - 11:14]

600, a high-end PC, and ...

600, a high-end PC, and no hand-set. Defenders will defend, skeptics will skepticate . The VR saga continues.

Comment In: [Blog - 10/12/2015 - 02:54]

Solid. I particularly like the ...

Solid. I particularly like the triple-tap design balance idea.

Comment In: [Blog - 10/09/2015 - 12:57]

Beautiful visuals. Get that sucker ...

Beautiful visuals. Get that sucker done

Comment In: [Blog - 10/05/2015 - 01:52]

Ramin, are you hinting at ...

Ramin, are you hinting at a solution It 's a fantastic analysis of threat. And it seems like it bothers you a bit, for instance, this is an attempt to skirt the law . You 've thoroughly nailed some of the current techniques, and usually, this is where you 'd ...

Comment In: [Blog - 10/02/2015 - 01:08]

Thanks for sharing Chris ' ...

Thanks for sharing Chris ' video too.

Comment In: [Blog - 09/25/2015 - 12:31]

Maybe it 's a sign ...

Maybe it 's a sign of games becoming more of an art form Across almost all forms of art, the product is either big-name, or small-fry. Whether talking about painting, music, or games, there is almost no middle ground for an average-run-of-the-mill artist type. Which, is unlike most other industries ...

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