Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Damian Connolly's Comments

Comment In: [News - 03/12/2013 - 05:02]

So basically an investor says ...

So basically an investor says that Zynga might be a good target for Yahoo, essentially just pulling it out of the air, and their stock jumps 10 If I were them, I 'd be paying investors to say this all day

Comment In: [Blog - 03/10/2013 - 04:03]

Seems to be more of ...

Seems to be more of a Game Dev Story than what I had in mind, but thanks for the link, I 'll check it out

Comment In: [Feature - 02/06/2013 - 04:00]

Thanks for the excellent post-mortem, ...

Thanks for the excellent post-mortem, and congrats on the game r n r nCan you elaborate a bit on how you used discovery driven planning with your game Did it change the game design, and if so, to what extent Did you use it mainly in the prototyping stage, or ...

Comment In: [Blog - 02/05/2013 - 07:37]

Yeah, I totally agree. Aside ...

Yeah, I totally agree. Aside from costing us the cash that could have went towards getting an audience/surviving until the kinks are ironed out, it also had a huge effect on morale. When you 're looking forward to releasing something, only for all of your work to be scrapped and ...

Comment In: [News - 12/03/2012 - 10:03]

disclaimer: I 'm a flash ...

disclaimer: I 'm a flash dev r n r n@Bram: How are you defining closed proprietary format The flex project was recently donated to Apache the SWF format is well documented many of the tools talked about are open source etc. There are advantages and disadvantages to both sides of ...

Comment In: [Feature - 04/11/2012 - 04:45]

Congrats on the game Lars, ...

Congrats on the game Lars, great writeup Did you have any problems going to the gaming sites like RPS and Joystiq given that it 's a flash game, which could be seen as less professional r n r nGreat to see someone pushing AIR as a viable framework for indie ...

Comment In: [Feature - 01/10/2012 - 04:00]

Can we add this to ...

Can we add this to the list: Technologies often called part of HTML5 that aren't: https://developer.mozilla.org/en/HTML/HTML5 Technologies often called part of HTML5 that aren 27t - WebGL - FileReader - XMLHttpRequest - querySelector All - Geolocation - ECMAScript5 - CSS3 - XBL2 - Web Workers - Web Sockets - Faster ...

Comment In: [Blog - 08/16/2011 - 09:00]

Lets take two stories posted ...

Lets take two stories posted on Edge a few days apart. The first is from the Gamenaut/Radical Fishing story: Another indie curio finds itself cloned before it can get itself to market http://www.next-gen.biz/features/friday-game-radical-fishing , the second a story about Fortress Craft: The Minecraft homage, the work of Projector Games, has ...

Comment In: [News - 11/22/2010 - 02:51]

Iwata addressed this specific complaint ...

Iwata addressed this specific complaint that 3rd parties couldn't sell on the Wii last year: http://www.nintendo.co.jp/ir/en/library/events/100129qa/02.html scroll to the bottom or look at the slide in question: http://www.nintendo.co.jp/ir/en/library/events/100129qa/img/slide10.jpg The question is not that 3rd party games can't sell on the Wii, it's that bad 3rd party games can't sell. There's ...

Comment In: [Blog - 11/21/2010 - 06:22]

Hi Jorge, thanks for the ...

Hi Jorge, thanks for the reply I'd love to hear more on your thoughts about the viral nature of Minecraft. I wasn't fully happy with that section of the article I think there's much more touch on, and two opinions are better than one :

[Previous] | [Next]