Dan Cox's Blog
Writer. Reader. Gamer.
Dan Cox is an audio producer for two podcasts, has contributed writing to sites like Nightmare Mode, and often makes Flash games in his spare time. He is currently working on a degree in Computer Science.
Part 2 of the Learning Inform 7 series builds on the concepts introduced in Part 1. It covers people, time, scenes, and connecting rooms.
Learn Inform 7 and make interactive fiction in the first part of an on-going series.
In the third and final part of this series, I cover using conditional statements and demonstrate macros in Twine.
In Part 2 of the Learning Twine series, I cover Choices, CSS, and introduce using variables to make stories dynamic.
Ever wanted to make interactive fiction? How about learning more about Twine? This series will cover the basics of using the tool and how to make both games and even design prototypes.
Traditional theory has been focused on the relationships between the player and the character while ignoring an increasingly important third part: in-game player representation through text and voice.
Dan Cox's Comments
[Blog - 02/09/2013 - 10:17]
I 'm not sure what ...
I 'm not sure what you mean. I think you are having a problem with trying to display a passage that is part of a choice as a link from another passage. In which case, it will not be displayed because that avenue was disconnected. Once one link is chosen ...
[Blog - 02/03/2013 - 08:10]
I 've used it to ...
I 've used it to test command-flow, as I mentioned. For example, I have a third-person game and I wanted to show another person a quick mock-up of the options in a level, so I built it in Twine and then sent them the single HTML file. r n r ...