The Healing Power of Endings  |
| Posted by Dan Felder on Thu, 05 Aug 2010 03:36:00 EDT in
Design
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| Endings Matter. But just how much of a difference can a good ending make? A lot. In fact, a truly wonderful ending has the power to heal us - making us better than we were before. |
| Read More... | 8 Comments |
And... Scene! – PVP Done Right  |
| Posted by Dan Felder on Mon, 31 May 2010 07:00:00 EDT in
Design
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| How to build a consistent experience in the chaotic world of multiplayer? An in-depth look at a brilliant indie game has many of the answers... |
| Read More... | 11 Comments |
Why am I playing?  |
| Posted by Dan Felder on Thu, 29 Apr 2010 01:13:00 EDT in
Design
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| What is the goal of a game designer? To simply create fun? No. Not at all. In fact, an obsession on creating fun and game mechanics can hurt a lot more than it can help... But there is a solution - the "Why" behind the games. |
| Read More... | 26 Comments |
Game Over: Need it be there?  |
| Posted by Dan Felder on Mon, 12 Apr 2010 11:54:00 EDT in
Design
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| A short musing on the nature of progression in video games |
| Read More... | 8 Comments |