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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [7]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Dan Goodman's Blog   Expert Blogs

Dan is the founder of Robotic Arm Software, a custom tool development and consulting firm, which specializes in the delivery of off-the-shelf-quality tools customized to client needs. Before Robotic Arm, he spent over a decade as an engineer, leading teams at High Voltage Software and LucasArts, and developing tools for level design, effects, in-game cinemas, asset management and build systems.

Expert Blogs

When to Throw in the Towel
Posted by Dan Goodman on Thu, 03 Sep 2009 04:50:00 EDT in Programming
When should tools be rebuilt from the ground up instead of simply patched together with some scotch tape and rubber cement?
Read More... | 3 Comments

Usability Usability Usability  Featured Blogs
Posted by Dan Goodman on Thu, 20 Aug 2009 04:45:00 EDT in Programming
The importance of usability for game development tools cannot be stressed enough.
Read More... | 6 Comments

Startups Unite!  Featured Blogs
Posted by Dan Goodman on Thu, 06 Aug 2009 04:00:00 EDT in Production
How can startups compete on the same playing field with major developers? Form a more perfect union.
Read More... | 5 Comments

The Power of Compositing  Featured Blogs
Posted by Dan Goodman on Thu, 23 Jul 2009 04:44:00 EDT in Programming
Compositing allow the combination of simple elements into something new and more interesting than the elements themselves. It is extremely useful in game development.
Read More... | 1 Comments

Why Is My Middleware in Perpetual Beta?  Featured Blogs
Posted by Dan Goodman on Thu, 09 Jul 2009 04:39:00 EDT in Production
Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead?
Read More... | 1 Comments

Scheduling Tools
Posted by Dan Goodman on Tue, 14 Apr 2009 11:04:00 EDT in
Scheduling tools is tricky business. Most tools aren't even started until they're needed, unless you've got some very forward thinking management (an unlikely scenario at many game companies).
Read More... | 1 Comments

[More Dan Goodman Blogs]