Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Blogs

Dan Goodman's Blog   Expert Blogs

Dan is the founder of Robotic Arm Software, a custom tool development and consulting firm, which specializes in the delivery of off-the-shelf-quality tools customized to client needs. Before Robotic Arm, he spent over a decade as an engineer, leading teams at High Voltage Software and LucasArts, and developing tools for level design, effects, in-game cinemas, asset management and build systems.

Expert Blogs

When to Throw in the Towel
Posted by Dan Goodman on Thu, 03 Sep 2009 04:50:00 EDT in Programming
When should tools be rebuilt from the ground up instead of simply patched together with some scotch tape and rubber cement?
Read More... | 3 Comments

Usability Usability Usability  Featured Blogs
Posted by Dan Goodman on Thu, 20 Aug 2009 04:45:00 EDT in Programming
The importance of usability for game development tools cannot be stressed enough.
Read More... | 7 Comments

Startups Unite!  Featured Blogs
Posted by Dan Goodman on Thu, 06 Aug 2009 04:00:00 EDT in Production
How can startups compete on the same playing field with major developers? Form a more perfect union.
Read More... | 5 Comments

The Power of Compositing  Featured Blogs
Posted by Dan Goodman on Thu, 23 Jul 2009 04:44:00 EDT in Programming
Compositing allow the combination of simple elements into something new and more interesting than the elements themselves. It is extremely useful in game development.
Read More... | 1 Comments

Why Is My Middleware in Perpetual Beta?  Featured Blogs
Posted by Dan Goodman on Thu, 09 Jul 2009 04:39:00 EDT in Production
Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead?
Read More... | 0 Comments

Scheduling Tools
Posted by Dan Goodman on Tue, 14 Apr 2009 11:04:00 EDT in
Scheduling tools is tricky business. Most tools aren't even started until they're needed, unless you've got some very forward thinking management (an unlikely scenario at many game companies).
Read More... | 1 Comments

[More Dan Goodman Blogs]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.