|
When to Throw in the Towel |
| Posted by Dan Goodman on Thu, 03 Sep 2009 04:50:00 EDT in
Programming
|
| When should tools be rebuilt from the ground up instead of simply patched together with some scotch tape and rubber cement? |
| Read More... | 3 Comments |
Usability Usability Usability  |
| Posted by Dan Goodman on Thu, 20 Aug 2009 04:45:00 EDT in
Programming
|
| The importance of usability for game development tools cannot be stressed enough. |
| Read More... | 7 Comments |
Startups Unite!  |
| Posted by Dan Goodman on Thu, 06 Aug 2009 04:00:00 EDT in
Production
|
| How can startups compete on the same playing field with major developers? Form a more perfect union. |
| Read More... | 5 Comments |
The Power of Compositing  |
| Posted by Dan Goodman on Thu, 23 Jul 2009 04:44:00 EDT in
Programming
|
| Compositing allow the combination of simple elements into something new and more interesting than the elements themselves. It is extremely useful in game development. |
| Read More... | 1 Comments |
Why Is My Middleware in Perpetual Beta?  |
| Posted by Dan Goodman on Thu, 09 Jul 2009 04:39:00 EDT in
Production
|
| Why do we allow ouraselves to be used as beta testers for middleware companies. Shouldn't we be making games instead? |
| Read More... | 0 Comments |
|
Scheduling Tools |
| Posted by Dan Goodman on Tue, 14 Apr 2009 11:04:00 EDT in
|
| Scheduling tools is tricky business. Most tools aren't even started until they're needed, unless you've got some very forward thinking management (an unlikely scenario at many game companies). |
| Read More... | 1 Comments |