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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
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Blogs

Dan Goodman's Expert Blogs

2009 Game Development Tools Survey - Call For Feedback
Posted by Dan Goodman on Mon, 16 Mar 2009 08:00:00 EDT in
If you're like me, you'd like to change your company's aloof attitude toward tool development. I want to change the entire industry's attitude toward tools. That's why I put this survey together.
Read More... | 1 Comments

A New Way of Developing Tools
Posted by Dan Goodman on Sat, 07 Mar 2009 02:00:00 EST in Production
How do you maintain expertise with internally developed tools when the need for tools development wanes, or times get tough financially?
Read More... | 0 Comments

The 6 Reasons Your Game Development Tools Suck  Featured Blogs
Posted by Dan Goodman on Mon, 02 Mar 2009 05:41:00 EST in Production
There are many reasons game development tools fail. Perhaps not all of these apply to you, but every game studio I’ve seen has had one or more of the following problems.
Read More... | 4 Comments

[Previous Dan Goodman Blogs]   

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