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Dan Taylor's Blog   Expert Blogs

 

Dan Taylor is a video game designer with around fifteen years of marketing, production, and design experience. Dan has worked with Virgin Interactive and Sony Computer Entertainment Europe in London, England, where he helped bring new IPs to market, including the multimillion selling, award-winning EyeToy, as well as the flagship FPS franchise Killzone. At Electronic Arts in Canada, Dan led the level design team on Medal of Honor: Heroes 2, and prototyped more than 200 new gameplay concepts for multiple new IPs on the Nintendo Wii, before moving on to design levels for Max Payne 3 at Rockstar, and lead the design of new IP at Ubisoft.

Unsurprisingly, Dan is an obsessive gamer with a penchant for shooters and RPGs. His game library contains more than 400 games of every genre, from retro classics to modern masterpieces. His spare time mod work has earned him a place in the Hall of Fame on Planet Elder Scrolls, and he was a finalist in the 2007 Independent Game Developer Awards for Best RPG Mod. You can see his latest adventure for Skyrim on the Steam Workshop!

Dan is also a proactive member of the Canadian game design community, having taught level design to students at Simon Fraser University, presented at the Vancouver Game Design Expo, mentored students at Vancouver Film School, been a judge for the 2012 Canadian Videogame Awards, and, most recently, presented a set of fundamental guidelines for level design at GDC in San Francisco.

He is currently heading up the level design on the new Hitman at Square Enix Montreal.

 

Expert Blogs

Posted by Dan Taylor on Sun, 06 Oct 2013 09:01:00 EDT in Design, Console/PC
A Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.


Posted by Dan Taylor on Sun, 29 Sep 2013 06:49:00 EDT in Design, Console/PC
A Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.