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Daneel Filimonov's Comments
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Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]
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Perhaps pseudo-sims They aren 't ... Perhaps pseudo-sims They aren 't exactly simulations, but they do pretend like they are |
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Comment In: Tim Langdell's 'Edge' trademarks are finally cancelled [News - 04/19/2013 - 07:49]
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Finally, my dreams can be ... Finally, my dreams can be fulfilled and I can at last make a game called The Edge: Edges of Cutting Edge, The Edging Edge Edgedition |
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Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]
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I think a deficiency/mutation effect ... I think a deficiency/mutation effect is also a must and great for unpredictability when creating such an evolving system. Letting the world evolve on its own, taking into account every single factor. For example in a game of life, you can take everything into account from radiation, to pressure level, ... |
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Comment In: We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation [Blog - 04/04/2013 - 01:25]
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I think a good example ... I think a good example of what Paul is talking about is The Last Remnant , though the mechanics aren 't totally the same, the mechanic of unions separate sub0groups within your party is quite similar and works quite well within the game. |
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Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]
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I think most publishers need ... I think most publishers need to take the time to look beyond their office desks and maybe.. you know.. actually see for themselves the kinds of people playing games these days. Rather than assuming an outdated demographic prejudice. Then perhaps the game industry can mature, if not even a little ... |
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Comment In: Video: Brian Moriarty's 'Apology for Roger Ebert' [News - 02/27/2013 - 02:50]
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I think Moriarty makes quite ... I think Moriarty makes quite a statement. And he 's got me thinking Games aren 't art just like works of art aren 't games. It 's the context of the medium games IN art/art IN games that make it what it is. A game can be based purely on ... |
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Comment In: Realism in Gaming [Blog - 02/16/2013 - 09:41]
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Indeed, realism seems to be ... Indeed, realism seems to be an abstract concept when relating it to games. Consider this if games were so realistic we couldn 't tell the difference between it and reality, would it still be considered a game I think not, and the reason behind this is that we cannot possibly ... |
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Comment In: Video: Designing puzzles that make players feel smart [News - 02/11/2013 - 01:32]
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Indeed, that particular puzzle you ... Indeed, that particular puzzle you speak of was intended to be unconventional. I think part of the fun of making and playing puzzles, especially first-person is to consider every aspect of the game as a viable mechanic ie. the wall looping or even surf maps in CS/CSS , even when ... |
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Comment In: Gabe Newell's vision for Steam: More choice, more democracy, less Greenlight [News - 02/06/2013 - 03:14]
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I think Greenlight was an ... I think Greenlight was an inevitable stage for Steam to go through. Of course, part of this is because Valve had yet to experience what it was like to have the customer choose what should and shouldn 't be on Steam. I hope Valve figures this out I 'm sure ... |
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Comment In: 'Lackluster' Resident Evil 6 impacts Capcom's sales growth [News - 02/04/2013 - 06:40]
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The irony of it all ... The irony of it all is the reason they make money to make more games, to make money, to make more games etc., ad nauseam. If Capcom just stuck to one game and focused all their energy into it, perhaps it would surpass mediocre or below-average reviews. |
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