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Blogs

Daniel Accardi's Comments

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

Hi Soren r n r ...

Hi Soren r n r nGood article. I think the content is more or less right you 're pointing out some pretty solid examples of games twisting around their stories in pretty dodgy ways, and ultimately, the question of how much choice a player really has the KotOR Malak conundrum ...

Comment In: The Situation with Video Game Stories [Blog - 02/02/2013 - 03:10]

@Darren: r nThird paragraph, first ...

@Darren: r nThird paragraph, first sentence: Game narratives aren t built on stories. We all know narratives and stories are different things that was implicit in the argument. What Mark is saying is that the act of narration in a game is not motivated by the designer 's content, but ...

Comment In: Eroticism in Horror & Games [Blog - 01/13/2013 - 01:15]

You might have missed one ...

You might have missed one of the best ahead of its time examples in film - Alien, which as well know now is all about getting a faceful of alien wing-wong. It 's that sort of thing that makes me wonder if there are two different directions to consider: r ...

Comment In: IGDA's open letter to Vice President Joe Biden [News - 01/10/2013 - 12:35]

@ David - the negative ...

@ David - the negative effect/positive effect. r n r nI 'm not totally sure, but I think there 's some kind of logical fallacy in presuming that a relationship has to have multiple facets - that if games have a positive effect, they must have a negative effect. To ...

Comment In: Playing The Villain [Blog - 12/26/2012 - 12:27]

Hey Nate Good post. r ...

Hey Nate Good post. r n r nI think you hit it on the head with your reference to Far Cry 3. The reason that it 's not common to play as a villain is that opposing the villain can collapse the thematics of the game. It 's kind of ...

Comment In: Art of War: Animating Realistic Sword Combat [Feature - 12/13/2012 - 04:30]

Cordero, I don 't think ...

Cordero, I don 't think Demon 's Souls or Dark Souls has realistic combat. Most of it is pretty standard, if well-crafted, hacking and slashing. I was actually thinking about this in terms of Elveon, a Slovakian game that was cancelled years ago you can find some youtube videos of ...

Comment In: Halo 4: The Disappointment [Blog - 11/28/2012 - 10:12]

Hm. I think I see ...

Hm. I think I see your point a bit more clearly, but ultimately, I don 't think it stands up to the degree of rigor which you clearly exercise elsewhere like in your critiques of its stale mechanics . I still think the best argument is, You have to call ...

Comment In: How Novice Game Designers can Be Taken Seriously by Publishers and Funders (cautionary advice) [Blog - 11/26/2012 - 08:03]

Lewis, this is a very ...

Lewis, this is a very solid piece of writing, well thought-out, and of immense value to lots of readers. It 's really valuable to hear your input, especially since it 's coming from people across different media tabletop games, novelists , and since you can quote some hard facts to ...

Comment In: Making Failure Fun [Blog - 11/07/2012 - 09:12]

As a preamble: so true. ...

As a preamble: so true. Harold, you 're right to point out that the DS series isn 't rogue-like, but it 's relevant to consider how mainstream it 's made the idea of failure or exceptional difficulty in games. Jesper Juul has done some pretty solid work on the failure ...

Comment In: Six words about role-playing games [Blog - 11/05/2012 - 07:22]

Aren 't all games role-playing ...

Aren 't all games role-playing games

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