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Daniel Campbell's Comments

Comment In: [News - 02/05/2013 - 02:35]

Fantastic and inspiring piece. I ...

Fantastic and inspiring piece. I especially like the last bit about how nothing can stop a true designer from making games. Well done.

Comment In: [News - 03/11/2013 - 06:53]

On that, we can agree. ...

On that, we can agree. From my personal experiences, that threshold tends to be at the 5-10 additional hours a week. Anything after that sees a pretty steep drop off.

Comment In: [News - 03/15/2013 - 03:05]

Whew. That 's pretty awesome. ...

Whew. That 's pretty awesome. One of the things I love about their plan is that they give something to the content creators as well. Valve could have easily been stingy with the earnings but instead they share the wealth. Seems like with every move they make, they first ask ...

Comment In: [News - 03/11/2013 - 06:08]

With how much I disagree ...

With how much I disagree with Kojima on a series of other points, I have to agree with him on this one. It 's effectively what Dead Rising 2 and it worked out very well for them. It 's a very nice proof of concept kind of thing to be ...

Comment In: [News - 01/23/2013 - 07:01]

It just blows my mind ...

It just blows my mind that someone didn 't put in a semi-major bid on this. I 'm so sorry for the people at Vigil. I hope you all land on your feet.

Comment In: [News - 01/11/2013 - 03:54]

I 've always found it ...

I 've always found it odd that speaking out against thieves/piracy/stealing is considered a bad thing that can get you in trouble. It 's important to note though that the people attacking, are a vocal minority. I think the vast majority of consumers agree with the idea that it 's ...

Comment In: [News - 12/19/2012 - 02:13]

This makes me very sad. ...

This makes me very sad. Hopefully it wont result in anyone losing their jobs...other than the people that deserve it...

Comment In: [News - 12/12/2012 - 06:49]

On top of that, the ...

On top of that, the game has only been out since July and that was a peak number which was likely only for one month. MMOs have a STEEP drop off after the initial month. Plus, that might have just been all the people who were playing with their initial ...

Comment In: [Feature - 12/05/2012 - 04:25]

I 'll have to check ...

I 'll have to check this out for sure. I 've been working on design for a long while now but programming is something that I just can 't seem to wrap my head around. This looks like a good happy medium. Thanks for the write up

Comment In: [News - 11/21/2012 - 11:20]

I think the major factor ...

I think the major factor was the non-disclosure to the ESRB. Not that I think Rockstar is really a fault though. They DID remove the code from the game allowing the mini-game to be activated. The only thing we/they can really do is learn from this debacle is to be ...

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