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Blogs

Daniel Cook's Comments

Comment In: What about love? Inside a game jam revolution [News - 04/10/2013 - 04:22]

We see a bit of ...

We see a bit of the punk aesthetic of Make a game. Express yourself. Never be limited by your internal critiques or the critiques of others r n r nThere are a couple points of typical conflict here: r n r n1 Revolutionary vs Establishment r nAnyone who is established ...

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

If I had access to ...

If I had access to Burger King cups, the world would tremble. - Appreciate the note.

Comment In: Opinion: SimCity launch debacle comes down to mismanaged expectations [News - 03/15/2013 - 10:52]

We tend to anthropomorphize companies. ...

We tend to anthropomorphize companies. The reality is that companies never learn. Instead the people learn. r n r nIn large companies, those newly educated people are rarely on the same teams from project to project. Things get mixed up due to politics, economics and general churn. So the institutional ...

Comment In: 5 things to know about 'core' game players in the United States [News - 03/06/2013 - 03:45]

Mostly I concern myself with ...

Mostly I concern myself with effectiveness. You are 'allowed ' to yell at a wall that fish are Satan 's fry. It often is not a very effective means of causing positive change in the world. And due to a lack of personal or statistically valid knowledge, the problem that ...

Comment In: Letting Go Of Game Design Features [Blog - 02/18/2013 - 07:15]

This sort of moment by ...

This sort of moment by moment analysis how how the player is reacting to mechanics is how good game designers operate. r n r nThe wonderful thing about prototyping new mechanics is that 'common sense ' fails are surprising percentage of the time. Only by picking apart the experiments do ...

Comment In: The Secrets of Promotion for Indies [Feature - 01/03/2013 - 04:35]

A bit late to this. ...

A bit late to this. I would say that for the games I 've worked on, the majority 90-95 of traffic comes from non-press and non-PR activities. Press is one of the most publicly visible forms of outreach to informed folks like ourselves, but for online games it provides a ...

Comment In: Indie games are due for a downward correction [Blog - 12/17/2012 - 11:49]

So the general idea is ...

So the general idea is correct. The exact reasons listed are a little off. Various new markets are maturing and this is closing down opportunities for smaller developers. Cheap distribution is getting either expensive or is heavily gated. r n r nThere are notable exceptions to all these trends, but ...

Comment In: The 'immense responsibility' of creating value for players [News - 11/13/2012 - 07:56]

Appreciate the write up r ...

Appreciate the write up r n r nMinor detail: The first game covered is 'Bunni ' and you can still play it here: http://bunnibunni.com/ The forums are sadly offline at this point due to years of escalating spam attacks

Comment In: Let's Try No Violence [Blog - 10/19/2012 - 11:59]

One of my personal design ...

One of my personal design challenges is designing games without shooting. So far I 've managed to get Fishing Girl, Bunni, Triple Town and Panda Poet out. Some have cartoon violence in the form of bombs and evil deer, but none are what most players would consider viscerally violent. r ...

Comment In: Freemium Fallacies [Blog - 09/18/2012 - 03:41]

Hmm...this is a great example ...

Hmm...this is a great example of an article justifying a personal or mob opinion without a lot of basis in fact or personal experience. r n r nIssues: r n1 Include a variety of successful F2P games Team Fortress 2 for example or try to make one yourself. r n ...

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