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Daniel Marcoux's Blog   Expert Blogs


Freelance Game designer and Co-Founder of Tiebreaker Studio.
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Expert Blogs

Posted by Daniel Marcoux on Mon, 11 Feb 2013 09:07:00 EST in Design, Indie
This is a small review my first year as a Freelance Game designer / Indie Developer. It briefly looks at what I was able to accomplish and what I learned doing it. It was originally posted on my studio website

Posted by Daniel Marcoux on Tue, 29 May 2012 08:22:00 EDT in Production, Indie
You're thinking of going Indie? These tips might help you survive.:)

Daniel Marcoux's Comments

Comment In: [Blog - 12/01/2015 - 01:41]

Great articles, Thanks for sharing. ...

Great articles, Thanks for sharing. r nI 've been in the biz a looong time too and could relate to every points you listed. r n r nBest way I found to explain my job, is to ask poeple is the know about game Monopoly r nWhen they answer yes ...

Comment In: [Blog - 08/20/2014 - 02:48]

Nice Piece r n r ...

Nice Piece r n r nAlways wanted to have a game company and be able to live off of it. Tried it for 2 years and it failed. r nI went back to work as a contractor, but I kept making game on my own as a hobby. Never been ...

Comment In: [Blog - 02/11/2013 - 09:07]

Thanks Jorge : r nDon ...

Thanks Jorge : r nDon 't give up.

Comment In: [Feature - 08/24/2012 - 04:50]

Great articles Tim r nIt ...

Great articles Tim r nIt gave me a lot of tips in case we go on implementing local co-op in our game we have not decided yet . r nThanks a lot. :

Comment In: [Feature - 06/27/2012 - 04:30]

Thanks for this great article. ...

Thanks for this great article. r nAlways nice to hear the story of other indie developer who do it for the love of games. : r nKeep it up and thanks for the advice.

Comment In: [Blog - 06/15/2012 - 03:49]

Thanks for the post, r ...

Thanks for the post, r n r nAnother thing that bigger studio taught me was being able to meet deadline and respect a daily schedule. r nWhen you go indie it 's easier to become a bit lazy and start cutting hours or procrastinating. It 's even harder if you ...