Daniel Shumway's Blog
I'm a third-year college student studying game design and development at the Rochester Institute of Technology. In my spare time, I'm pursuing independent development.
You can follow the studio at http://latinforimagination.com
An interview with members of the Battle For Wesnoth team about community involvement, organization, and Open Source design/development for games.
Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."
I propose that we can simplify models of the way players interact with games by dividing the player into two separate personalities, an observer and a participant, that work together to shape media consumption.
The conflict between free-to-play and pay-to-win systems has become one of the major focal points of our both our understanding and evaluation of micro-transactions as a whole. But the dichotomy has never actually mattered and probably never will.
About once a year for the past 3 years or so I've been writing out essays that attempt to summarize my most basic views on 'proper' game design. I'm certainly not an expert on anything, so don't mistake my ramblings as a cohesive theory.
From August 2nd to September 1st, we ran a Kickstarter for a top-down horror/stealth game called Eyes Open, in which players are forced to close their eyes and navigate levels blindly.
Daniel Shumway's Comments
[Blog - 08/16/2014 - 03:18]
Glad it sparked your interest ...
Glad it sparked your interest r n r nI see a lot of parallels between Open Source projects and Community-driven games, so I 'm fairly interested in trying to figure out what the Open Source projects tend to do well and what they have issues with/how they adapt. r n ...
[Blog - 05/20/2014 - 03:18]
Really nice reminder about the ...
Really nice reminder about the marketing aspects, I appreciate you being so open and honest and sharing what you 've learned - I, and I 'd guess other developers as well, need all of the reminders we can get that making games is a business, with all of the baggage ...
[Blog - 04/25/2014 - 03:38]
Really interesting and insightful article ...
Really interesting and insightful article thanks for sharing r n r nI agree Hearthstone/Dark Souls are great examples of how limiting communication can endow what little communication there is with a much greater sense of style and character, enhancing the whole experience for everyone involved. I really like the idea ...
[Blog - 04/16/2014 - 09:09]
Glad you liked it I ...
Glad you liked it I think Tracy Fullerton has a lot of very interesting ideas about game development. It 's encouraging to me to know that there are people like her around to advocate for games as a more artistic medium.
[News - 02/14/2014 - 05:27]
[Blog - 01/23/2014 - 03:00]
Sorry I never ended up ...
Sorry I never ended up replying to this. I 'm sure someone could prove me wrong, but from a pure design perspective, I don 't necessarily think adding free to play elements does add anything to a game, but there are some advantages from a psychological perspective - it does ...