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Daniel Shumway's Blog


I'm a third-year college student studying game design and development at the Rochester Institute of Technology.  In my spare time, I'm pursuing independent development.

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Member Blogs

Posted by Daniel Shumway on Mon, 08 Dec 2014 01:44:00 EST in Design, Programming, Console/PC, Serious, Indie
For over 4 months in my spare time, I've been working on an artificial intelligence named Piglet that plays and experiments with classic gameboy color games. In a series of articles, I explain what that process has looked like and how Piglet works.

Posted by Daniel Shumway on Wed, 15 Oct 2014 02:02:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
I posit that there is a story genre that falls under the heading of "hidden narrative", and that those stories share a common theme.

An interview with members of the Battle For Wesnoth team about community involvement, organization, and Open Source design/development for games.

Posted by Daniel Shumway on Wed, 16 Apr 2014 09:09:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."

I propose that we can simplify models of the way players interact with games by dividing the player into two separate personalities, an observer and a participant, that work together to shape media consumption.

The conflict between free-to-play and pay-to-win systems has become one of the major focal points of our both our understanding and evaluation of micro-transactions as a whole. But the dichotomy has never actually mattered and probably never will.

Daniel Shumway's Comments

Comment In: [Blog - 12/08/2014 - 01:44]

That 's awesome, I 'm ...

That 's awesome, I 'm glad Piglet 's given you something to think about

Comment In: [Blog - 10/03/2014 - 08:29]

It did actually take me ...

It did actually take me a good portion of the game to find out that if I couldn 't afford a relic in a level, I could buy it back in town without re-finding it in the level - and I never realized until reading this that the relic would ...

Comment In: [Blog - 08/16/2014 - 03:18]

Glad it sparked your interest ...

Glad it sparked your interest r n r nI see a lot of parallels between Open Source projects and Community-driven games, so I 'm fairly interested in trying to figure out what the Open Source projects tend to do well and what they have issues with/how they adapt. r n ...

Comment In: [Blog - 05/20/2014 - 03:18]

Really nice reminder about the ...

Really nice reminder about the marketing aspects, I appreciate you being so open and honest and sharing what you 've learned - I, and I 'd guess other developers as well, need all of the reminders we can get that making games is a business, with all of the baggage ...

Comment In: [Blog - 04/25/2014 - 03:38]

Really interesting and insightful article ...

Really interesting and insightful article thanks for sharing r n r nI agree Hearthstone/Dark Souls are great examples of how limiting communication can endow what little communication there is with a much greater sense of style and character, enhancing the whole experience for everyone involved. I really like the idea ...

Comment In: [Blog - 04/16/2014 - 09:09]

Glad you liked it I ...

Glad you liked it I think Tracy Fullerton has a lot of very interesting ideas about game development. It 's encouraging to me to know that there are people like her around to advocate for games as a more artistic medium.