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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
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Blogs

Daniel Silber's Blog

I was formerly an Artist/Animator for Handheld Games in Seattle, WA.

Now I own and write games for a little company called Interstellar Tortoise. Check out the game that I am currently working on here:

Threads of Reality

GDC

Member Blogs

Lessons Learned While Submitting To IGF  Featured Blogs
Posted by Daniel Silber on Mon, 02 Nov 2009 06:35:00 EST in Game Design
Lessons learned while submitting to IGF. What an experience. It has definitely been a winding road, but I managed to submit my game to IGF. Here are some of the things that I’ve walked away with, in list format.
Read More... | 4 Comments

   

Daniel Silber's Comments

Comment In: Critically Amazing [Blog - 11/02/2009 - 08:59]

I am not usually a ...

I am not usually a big fan of sports games, but found myself completely blown away by THPS3. I believe that there are three major factors that made Tony Hawk 3 such a noteworthy game: 1. Incredible interactivity - Almost anything that you saw in this game you could interact ...

Comment In: Opinion: The Evolution Of Indie [News - 02/17/2009 - 06:00]

I liked this article and ...

I liked this article and found it thought provoking - but had a question: If production costs have been going up and the primary portals are having price wars, how does that affect the indie developer Doesn't that make it a difficult for an indie developer to succeed financially

Comment In: Emotion Engineering: A Scientific Approach For Understanding Game Appeal [Feature - 07/29/2008 - 12:20]

What I think is interesting ...

What I think is interesting about this article is that the ways of generating emotions are tied to gameplay elements rather than viseral components of a game. People can comfortably talk about generating emotion through character and story elements, or through a graphic aesthetic - but examining how emotions are ...