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Blogs

Daniel Silber's Blog

I was formerly an Artist/Animator for Handheld Games in Seattle, WA.

Now I own and write games for a little company called Interstellar Tortoise. Check out the game that I am currently working on here:

Threads of Reality

GDC

Member Blogs

Lessons learned while submitting to IGF (part II)  Featured Blogs
Posted by Daniel Silber on Mon, 25 Jan 2010 06:30:00 EST in Game Design
The dust has settled and my game was not selected as a finalist in any of the categories, but I still seem to be learning from the experience...
Read More... | 3 Comments

Lessons Learned While Submitting To IGF  Featured Blogs
Posted by Daniel Silber on Mon, 02 Nov 2009 06:35:00 EST in Game Design
Lessons learned while submitting to IGF. What an experience. It has definitely been a winding road, but I managed to submit my game to IGF. Here are some of the things that I’ve walked away with, in list format.
Read More... | 4 Comments

   

Daniel Silber's Comments

Comment In: Protecting Game ideas. [Blog - 01/24/2010 - 10:25]

I am NOT a lawyer, ...

I am NOT a lawyer, but this is my understanding of the IP protection that you are asking about: A patent is usually used with a piece of new technology. Example: You may be able to patent your particular process of pixel shading. A copyright will protect a creative piece ...

Comment In: Lessons learned while submitting to IGF (part II) [Blog - 01/25/2010 - 06:30]

Thanks Stephen and Jeff It ...

Thanks Stephen and Jeff It is a little overwhelming to think that I probably have a year to get this game up to snuff -- but at least I love the process.

Comment In: Critically Amazing [Blog - 11/02/2009 - 08:59]

I am not usually a ...

I am not usually a big fan of sports games, but found myself completely blown away by THPS3. I believe that there are three major factors that made Tony Hawk 3 such a noteworthy game: 1. Incredible interactivity - Almost anything that you saw in this game you could interact ...

Comment In: Opinion: The Evolution Of Indie [News - 02/17/2009 - 06:00]

I liked this article and ...

I liked this article and found it thought provoking - but had a question: If production costs have been going up and the primary portals are having price wars, how does that affect the indie developer Doesn't that make it a difficult for an indie developer to succeed financially

Comment In: Emotion Engineering: A Scientific Approach For Understanding Game Appeal [Feature - 07/29/2008 - 12:20]

What I think is interesting ...

What I think is interesting about this article is that the ways of generating emotions are tied to gameplay elements rather than viseral components of a game. People can comfortably talk about generating emotion through character and story elements, or through a graphic aesthetic - but examining how emotions are ...