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Blogs

Daniel Silber's Blog

I was formerly an Artist/Animator for Handheld Games in Seattle, WA.

Now I own and write games for interstellartortoise.com

Member Blogs

Pitfall Classic Postmortem With David Crane Panel at GDC 2011
Posted by Daniel Silber on Tue, 28 Jun 2011 02:05:00 EDT in
I ran into this video of David Crane from GDC 2011: http://interstellartortoise.com/pitfall-classic-postmortem-with-david-crane/
Read More... | 0 Comments

Success on the Flash Portals
Posted by Daniel Silber on Fri, 22 Oct 2010 11:21:00 EDT in Game Design
I've started to note some rough themes for some of the more successful games on the free flash portal sites...
Read More... | 0 Comments

My first eperience publishing a free flash game
Posted by Daniel Silber on Thu, 21 Oct 2010 06:40:00 EDT in Business
Last week I posted my first completed project as an indie developer on a couple of portals and have learned an awful lot through the experience.
Read More... | 0 Comments

Is it possible to yield more productivity in 2 weeks than in 2 years?
Posted by Daniel Silber on Wed, 21 Jul 2010 01:49:00 EDT in Production
Is it possible to produce more in 2 weeks than in 2 years? The short answer is yes.
Read More... | 2 Comments

Some thoughts about IGDA
Posted by Daniel Silber on Wed, 28 Apr 2010 09:44:00 EDT in
As of last night I've been to IGDA meetings in 3 different city chapters. I really like all of the IGDA meetings, but have found them to be extremely different in each setting.
Read More... | 0 Comments

Lessons learned while submitting to IGF (part II)  Featured Blogs
Posted by Daniel Silber on Mon, 25 Jan 2010 06:30:00 EST in Game Design
The dust has settled and my game was not selected as a finalist in any of the categories, but I still seem to be learning from the experience...
Read More... | 2 Comments

[More Daniel Silber Blogs]   

Daniel Silber's Comments

Comment In: 6 Word Descriptions - What Is A Game Designer? [Blog - 11/03/2011 - 11:07]

Game Designers solve problems before ...

Game Designers solve problems before implementation

Comment In: Why Producers Matter (Statistically) More than Designers [Blog - 07/06/2011 - 08:50]

Very interesting to consider. Although ...

Very interesting to consider. Although if you think about the metrics -- it is hardly surprising to hear that a Producer is going to have a bigger effect on the financial success of a game. After all, it is a Producer's job to make sure that the project is on ...

Comment In: Why I Don't Trust Game Designers That Go To The Gym [Blog - 06/17/2011 - 05:20]

Fair enough. But I would ...

Fair enough. But I would argue that I am creative in part because of the dull and boring parts of my childhood - that my mind would make interesting stories to fill bland stretches. Even as an adult I do much better than the average person during times where no ...

Comment In: Study: Video Games Can Make You Less of a Cock [Blog - 06/15/2011 - 08:08]

I LOVE that have a ...

I LOVE that have a picture of Chet for inspiration - How bout a nice, greasey pork sandwich served in a dirty ash tray

Comment In: Working From Home Part 2: Staying Motivated [Blog - 02/10/2011 - 08:45]

Awesome post. Great stuff. I've ...

Awesome post. Great stuff. I've got one technique to add that I use all the time to stay motivated: I work on something I am not supposed to. I work on my projects when I am 'supposed' to be doing some other task. For some reason it triggers some sort ...

Comment In: Daily Grind......What would you do?? [Blog - 02/14/2011 - 04:48]

Okay, let me see if ...

Okay, let me see if I can break this down. You want to work in that the game industry. That is YOUR desire. Your whole post only asks for help achieving YOUR goal, but you haven't mentioned a word on how you would help a company achieve theirs. If you ...

[More Daniel Silber Comments]   

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