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Blogs

dario silva's Comments

Comment In: Games have the potential to be infinite, so why are you still working on a throwaway project? [Blog - 04/08/2013 - 10:15]

As long as the random ...

As long as the random elements don 't reduce my ability to enjoy the system I 'm all for infinite games. It 's kind of like a simulatin that you can practice until you die, like playing the guitar or going to the shooting range. Having the program change though ...

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

This is a valuable insight ...

This is a valuable insight into the game making process in Microsoft Studios. Contrast this to the early days of Nintendo and you immediately realize that the studio structure is totally different. The sad thing is that Daniel was one of the only ones who valued game mechanics over nice ...

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

demographics of workers in the ...

demographics of workers in the industry - http://kotaku.com/survey-says-there-arent-many-women-in-the-video-games-468992072

Comment In: BioShock Infinite: What the critics are saying [News - 03/25/2013 - 06:27]

Is the videogamer.com review not ...

Is the videogamer.com review not populist enough to list Edit please.

Comment In: The Old Guard: An Interview with Tim Sweeney [Feature - 03/22/2013 - 04:00]

Heres a demo of an ...

Heres a demo of an employee demoing the GUI of Unreal Engine 4 - http://www.youtube.com/watch v IZrK AFlrx8 - If the link is ever broken you guys can send me a facebook message here and i 'll organize you a copy - http://www.facebook.com/ q /GAMEHERO.ZA

Comment In: Self-censorship: Figuring out what to share and when to shut up [Blog - 03/21/2013 - 05:07]

its not that people like ...

its not that people like me want to know every bit of information on every scandal in the industry i couldnt care less why game journalist X sold his review score for swag for instance ...but when you cant even find basic budget reports for titles and key people that ...

Comment In: Important Distinctions Within Combat Heavy Games [Blog - 03/16/2013 - 03:40]

I 've also noticed this, ...

I 've also noticed this, and I think it relates in many way back to the example set by final fight in 1988 which many beat me up games followed in the footsteps of. tmnt the arcade game set a better template for the b-zone genre because it hid enemy ...

Comment In: Wii U still struggles in February sales charts [News - 03/14/2013 - 07:02]

Or how about this one, ...

Or how about this one, 'video game industry under threat by ongoing console oligopolies '. I wish that were the headline on every major gaming site every single time a new AAA game is released.

Comment In: Learning from your earliest video game experiences [News - 03/08/2013 - 11:46]

Thanks for giving Nier a ...

Thanks for giving Nier a shout out Brandon. I think when people have played enough games from each generation the unique games have a way of standing out. Its probably the mixture of art style, music and pacing that put Nier on the radar for me, but i also liked ...

Comment In: What's holding back Crysis 3? [News - 03/01/2013 - 04:01]

Crysis 3 had triple the ...

Crysis 3 had triple the budget of the original So, they 're basically saying that they spent a bunch of money on cinematics, HUD design, environmental artists and what else exactly Maybe the way your studio spends money is the problem Yerli, not our 'subjective ' experiences on why the ...

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