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Blogs

Darius Kazemi's Comments

Comment In: The "Game Designer Polymath" Myth [Blog - 11/18/2010 - 08:36]

You're right, that was kind ...

You're right, that was kind of a poor example. And I agree: for a game, first to market with a great idea plus at least PASSABLE execution will probably beat second to market with that idea and great execution. Probably.

Comment In: MIGS 2010: World Of Goo Dev Tells Publishers To Create Indie Team Within [News - 11/09/2010 - 01:58]

This has existed at several ...

This has existed at several major companies, but in every case when the group gets a game to release stage and it fails as experimental games often do , they shut down the group. In one case, the game didn't even fail by normal metrics, but comparing it to their ...

Comment In: Game Dev Collaboration: Google Docs Style [Feature - 09/02/2010 - 05:00]

I second Ichiro's going-on-record. ...

I second Ichiro's going-on-record.

Comment In: Inciting A (Human) Revolution: The Deus Ex Interview [Feature - 07/26/2010 - 04:45]

Ben, I disagree with you. ...

Ben, I disagree with you. I love the story in DX1 but without the gameplay I think it would've been completely forgettable. And vice-versa: the story and gameplay tied together very well. That's one of the things that makes DX1 one of the greatest games of all time.

Comment In: Independent Games Festival Names Boyer As Chairman [News - 05/12/2010 - 09:47]

Congrats, Brandon ...

Congrats, Brandon

Comment In: A Gamer's Story [Blog - 04/19/2010 - 06:46]

Oh, and I see you'd ...

Oh, and I see you'd found Tom's website. And... didn't really listen to his advice all that much it seems.

Comment In: Industry Tech Veteran Mark DeLoura Named 'Developer Advocate' For Google [News - 04/12/2010 - 08:53]

Tyrone, I would imagine that ...

Tyrone, I would imagine that Google's hiring process takes somewhat longer than a week In other words, this has to have been in the works many months before the OS4 announcement.

Comment In: Pondering Indie Spirit: Derek Yu Speaks [Feature - 12/11/2009 - 04:25]

OMG I LOVE SPELUNKY I ...

OMG I LOVE SPELUNKY I THINK BRANDON IS RIGHT

Comment In: Combat is Choreography in Assassin's Creed 2 [Blog - 12/11/2009 - 11:19]

Reid: that is a great ...

Reid: that is a great question that I don't have an answer for It's easier in a game like Crayon Physics where you can literally say to the player that the game is about expression. Getting it across in a game like AC2 is much more difficult.

Comment In: Sexy Tiles: Sidescrollers [Blog - 07/16/2009 - 03:40]

Very cool, the tips you ...

Very cool, the tips you gave are really essential for a programmer like me who's struggling to make simple-but-pleasing tile art.

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