Server Migration in Unity  |
| Posted by Darrel Cusey on Tue, 14 May 2013 07:02:00 EDT in
Programming,
Console/PC
|
| This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included. |
| Read More... | 0 Comments |
Server Discovery in Unity 4.0.1  |
| Posted by Darrel Cusey on Thu, 07 Mar 2013 02:01:00 EST in
Programming,
Indie
|
| Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity. |
| Read More... | 6 Comments |
Unity Networking Sample Using One NetworkView  |
| Posted by Darrel Cusey on Thu, 21 Feb 2013 07:10:00 EST in
Indie,
Programming
|
| In this post, I make a simple peer-to-peer FPS Networking demo in Unity that uses only one NetworkView no matter how many players join your game. Includes a link to the Unity Package you can download and run yourself. |
| Read More... | 3 Comments |
|
Comment In: Server Discovery in Unity 4.0.1 [Blog - 03/07/2013 - 02:01]
|
Dominique, r n r nI ... Dominique, r n r nI post all kinds of things to http://www.lakehomegames.com , but I 'll be cross-posting to GamaSutra right here in the Expert Blogs Section for the foreseeable future : You can also follow me @Tulrath or subscribe to my Lakehome Games blog at the address above to ... |