Darrel Cusey's Blog
I started programming in Machine Language on the 8501 processor when I was 9 years old, and more or less haven’t stopped since then. I’ve been a professional computer programmer for over 20 years. I am an advanced level programmer, a proficient game programmer, and game designer recruit.
Because I'm completely self-taught, you may find that some of my techniques are strange and unexpected - but I hope they are at least thought-provoking and interesting.
This article will help you implement a simple publisher/subscriber pattern in Unity 4.2. Additionally, we'll create the solution without using complex delegates, generics, events, or other types of more advanced techniques. Unity source code included.
This is the third article in my 3-part series demonstrating how Unity's built-in networking can be easily enhanced to allow for a peer-to-peer networking model. In this article, I demonstrate Server Migration - unity package included.
Unity is Client-Server in its networking design. A peer-to-peer system, though, can be developed on top of Unity's existing networking framework. In this article, I'll demonstrate how to do Server Discovery in Unity.
In this post, I make a simple peer-to-peer FPS Networking demo in Unity that uses only one NetworkView no matter how many players join your game. Includes a link to the Unity Package you can download and run yourself.
Darrel Cusey's Comments
[Blog - 09/03/2013 - 08:59]
[Blog - 08/29/2013 - 01:51]
Simon, r n r nThanks ...
Simon, r n r nThanks for sharing this -- I wish more developers would help each others out like this. Also, Folk Tale http://www.youtube.com/watch v l0tlX3K1IAo hd 1 looks amazing :
[Blog - 08/28/2013 - 12:14]
[Blog - 03/07/2013 - 02:01]
Dominique, r n r nI ...
Dominique, r n r nI post all kinds of things to http://www.lakehomegames.com , but I 'll be cross-posting to GamaSutra right here in the Expert Blogs Section for the foreseeable future : You can also follow me @Tulrath or subscribe to my Lakehome Games blog at the address above to ...