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February 20, 2019
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Dave Beaudoin's Comments

Comment In: [Blog - 02/15/2010 - 09:03]

Speaking as someone who is ...

Speaking as someone who is firmly on the other side of the concept/mechanic debate I have to say this is an excellent article, and in the right hands your ideas for developing for concept or message can be very powerful. You really touched on some of my pet peeves in ...

Comment In: [News - 02/09/2010 - 09:24]

Awesome resource This is a ...

Awesome resource This is a great partnership and I love the RSS feed.

Comment In: [Blog - 01/13/2010 - 07:49]

From the times I've tried ...

From the times I've tried VR systems both the headsets, and the Battletech pods I've been pretty impressed with the experience. I think the former barriers to flow establishment were primarily graphical in nature. That is far less of an issue now and I really think that if Avatar did ...

Comment In: [Blog - 01/11/2010 - 10:13]

That looks really interesting. What ...

That looks really interesting. What are the mechanics at play in the game

Comment In: [Feature - 08/27/2009 - 04:25]

Humanity has been playing games ...

Humanity has been playing games forever. I think one of the important features of this article is that it highlights how the play changes. What used to be action figures and tag is now CTF and Madden. Human games have evolved over time and as every generation of game, not ...

Comment In: [Blog - 04/21/2009 - 11:08]

I've had good luck using ...

I've had good luck using a combination of 4 and 5. I've used free loops to lay down a back beat and then just record my own sounds and hooks manually. I use Audacity for mixing pretty consistently. Excellent post

Comment In: [Blog - 04/20/2009 - 03:19]

I agree that the Wii ...

I agree that the Wii tends to fall out of favor with hardcore gamers, but I tend to think that it has more to do with the limitations of the network support of the system more than the actual design of games for the system. I would almost argue that ...

Comment In: [Blog - 04/18/2009 - 12:51]

Why stop with literal card ...

Why stop with literal card games Should we also look to extend this idea to the injection of known card game mechanics and probabilities into a less traditional game It seems to me that the statistical underpinnings of card games are what initially led to the probability based nature of ...

Comment In: [News - 03/11/2009 - 05:30]

What I'm seeing from all ...

What I'm seeing from all this discussion is the basic idea that in order to succeed in making a B movie or game the most important thing is that as a creator you have to do the core thing well. That is, you have to make a technically good movie ...

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